/third_party/skia/third_party/externals/angle2/include/GLSLANG/ |
D | ShaderLang.h | 605 using ShHandle = void *; variable 634 const std::string &GetBuiltInResourcesString(const ShHandle handle); 647 ShHandle ConstructCompiler(sh::GLenum type, 651 void Destruct(ShHandle handle); 662 bool Compile(const ShHandle handle, 668 void ClearResults(const ShHandle handle); 671 int GetShaderVersion(const ShHandle handle); 674 ShShaderOutput GetShaderOutputType(const ShHandle handle); 679 const std::string &GetInfoLog(const ShHandle handle); 685 const std::string &GetObjectCode(const ShHandle handle); [all …]
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | ShaderLang.cpp | 57 TCompiler *GetCompilerFromHandle(ShHandle handle) in GetCompilerFromHandle() 69 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() 81 TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) in GetTranslatorHLSLFromHandle() 348 ShHandle ConstructCompiler(sh::GLenum type, in ConstructCompiler() 375 void Destruct(ShHandle handle) in Destruct() 386 const std::string &GetBuiltInResourcesString(const ShHandle handle) in GetBuiltInResourcesString() 400 bool Compile(const ShHandle handle, in Compile() 411 void ClearResults(const ShHandle handle) in ClearResults() 418 int GetShaderVersion(const ShHandle handle) in GetShaderVersion() 425 ShShaderOutput GetShaderOutputType(const ShHandle handle) in GetShaderOutputType() [all …]
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/third_party/glslang/glslang/Public/ |
D | ShaderLang.h | 307 typedef void* ShHandle; typedef 313 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader 314 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shade… 315 GLSLANG_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (curr… 316 GLSLANG_EXPORT void ShDestruct(ShHandle); 326 const ShHandle, 339 const ShHandle, // linker object 340 const ShHandle h[], // compiler objects to link together 347 GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle); 353 GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle); [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | ShaderVariable_test.cpp | 220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 222 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 245 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 280 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 322 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 365 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
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D | ExpressionLimit_test.cpp | 223 bool CheckShaderCompilation(ShHandle compiler, in CheckShaderCompilation() 261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
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D | ConstructCompiler_test.cpp | 19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
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D | FragDepth_test.cpp | 64 ShHandle mCompiler;
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D | Precise_test.cpp | 110 std::map<ShShaderOutput, ShHandle> mCompilerList;
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D | ShCompile_test.cpp | 61 ShHandle mCompiler;
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D | EXT_shader_framebuffer_fetch_test.cpp | 226 std::map<ShShaderOutput, ShHandle> mCompilerList;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Compiler.h | 55 ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); 62 ShHandle getHandle(); 68 ShHandle mHandle;
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D | Compiler.cpp | 313 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance() 341 ShCompilerInstance::ShCompilerInstance(ShHandle handle, in ShCompilerInstance() 376 ShHandle ShCompilerInstance::getHandle() in getHandle()
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D | Shader.cpp | 390 ShHandle compilerHandle = compilerInstance.getHandle(); in compile() 419 ShHandle compilerHandle = mCompilingState->shCompilerInstance.getHandle(); in resolveCompile()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
D | shader_translator.cpp | 36 static bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions); 39 static void PrintActiveVariables(ShHandle compiler); 84 ShHandle vertexCompiler = 0; in main() 85 ShHandle fragmentCompiler = 0; in main() 86 ShHandle computeCompiler = 0; in main() 87 ShHandle geometryCompiler = 0; in main() 280 ShHandle compiler = 0; in main() 475 bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions) in CompileFile() 700 static void PrintActiveVariables(ShHandle compiler) in PrintActiveVariables()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | ShaderImpl.cpp | 44 TranslateTask(ShHandle handle, ShCompileOptions options, const std::string &source) in TranslateTask() 57 ShHandle getHandle() { return mHandle; } in getHandle() 60 ShHandle mHandle;
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D | ShaderImpl.h | 26 using UpdateShaderStateFunctor = std::function<void(bool compiled, ShHandle handle)>;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 28 TranslateTaskGL(ShHandle handle, in TranslateTaskGL() 56 ShHandle getHandle() { return mHandle; } in getHandle() 59 ShHandle mHandle; 88 ShHandle handle = mTranslateTask->getHandle(); in postTranslate() 390 ShHandle handle = compilerInstance->getHandle(); in compile() 427 ShHandle handle = compilerInstance->getHandle(); in compile()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ShaderMtl.mm | 30 TranslateTask(ShHandle handle, ShCompileOptions options, const std::string &source) 42 ShHandle getHandle() { return mHandle; } 45 ShHandle mHandle;
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/third_party/glslang/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1354 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler() 1364 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker() 1374 ShHandle ShConstructUniformMap() in ShConstructUniformMap() 1384 void ShDestruct(ShHandle handle) in ShDestruct() 1460 const ShHandle handle, in ShCompile() 1514 const ShHandle linkHandle, in ShLinkExt() 1515 const ShHandle compHandles[], in ShLinkExt() 1565 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod() 1574 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog() 1597 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 27 TranslateTaskD3D(ShHandle handle, in TranslateTaskD3D() 54 ShHandle mHandle; 321 ShHandle compilerHandle = compiler->getHandle(); in compile()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | ShaderExtensionTest.h | 77 ShHandle mCompiler;
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 203 ShHandle translator = in IsPlatformAvailable()
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/third_party/glslang/StandAlone/ |
D | StandAlone.cpp | 131 void CompileFile(const char* fileName, ShHandle); 922 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 935 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1481 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
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/third_party/glslang/glslang/ |
D | CMakeLists.txt | 162 Include/ShHandle.h
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/third_party/glslang/ |
D | BUILD.gn | 133 "glslang/Include/ShHandle.h",
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