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Searched refs:ShaderFloat16 (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFeatures.h30 ShaderFloat16, enumerator
DFeatures.cpp50 {Feature::ShaderFloat16,
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DDeviceD3D12.cpp214 } else if (IsFeatureEnabled(Feature::ShaderFloat16)) { in ApplyUseDxcToggle()
DShaderModuleD3D12.cpp319 request.hasShaderFloat16Feature = device->IsFeatureEnabled(Feature::ShaderFloat16); in Create()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DDeviceVk.cpp375 if (IsFeatureEnabled(Feature::ShaderFloat16)) { in CreateDevice()