Searched refs:ShaderFloat16 (Results 1 – 5 of 5) sorted by relevance
30 ShaderFloat16, enumerator
50 {Feature::ShaderFloat16,
214 } else if (IsFeatureEnabled(Feature::ShaderFloat16)) { in ApplyUseDxcToggle()
319 request.hasShaderFloat16Feature = device->IsFeatureEnabled(Feature::ShaderFloat16); in Create()
375 if (IsFeatureEnabled(Feature::ShaderFloat16)) { in CreateDevice()