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Searched refs:ShaderResourceView (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DState.h364 struct ShaderResourceView struct
370 static inline ShaderResourceView * argument
373 return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate); in CastShaderResourceView()
380 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CastPipeShaderResourceView()
DShader.cpp1154 return sizeof(ShaderResourceView); in CalcPrivateShaderResourceViewSize()
1176 return sizeof(ShaderResourceView); in CalcPrivateShaderResourceViewSize1()
1201 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView()
1281 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView1()
1361 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in DestroyShaderResourceView()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.h75 const d3d11::ShaderResourceView **srvOut);
78 const d3d11::ShaderResourceView **srvOut);
DBuffer11.cpp183 const d3d11::ShaderResourceView **srvOut);
201 std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews;
219 const d3d11::ShaderResourceView **bufferOut);
222 d3d11::ShaderResourceView mStructuredBufferResourceView;
767 const d3d11::ShaderResourceView **srvOut) in getSRV()
917 const d3d11::ShaderResourceView **srvOut) in getStructuredBufferRangeSRV()
1386 const d3d11::ShaderResourceView **srvOut) in getSRVForFormat()
1509 const d3d11::ShaderResourceView **srvOut) in getStructuredBufferRangeSRV()
DPixelTransfer11.cpp186 const d3d11::ShaderResourceView *bufferSRV = nullptr; in copyBufferToTexture()
DBlit11.h291 d3d11::ShaderResourceView mStencilSRV;
DResourceManager11.h71 OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
DStateManager11.h269 const d3d11::ShaderResourceView *srv);
DStateManager11.cpp1823 setShaderResourceInternal<d3d11::ShaderResourceView>( in unsetConflictingSRVs()
2389 const d3d11::ShaderResourceView *srv) in setShaderResource()
2878 setShaderResourceInternal<d3d11::ShaderResourceView>(type, static_cast<UINT>(index), in setTextureForImage()
3696 const d3d11::ShaderResourceView *bufferSRV = nullptr; in syncUniformBuffersForShader()