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Searched refs:ShouldSplitLoop (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
Dloop_fission.cpp439 bool LoopFissionPass::ShouldSplitLoop(const Loop& loop, IRContext* c) { in ShouldSplitLoop() function in spvtools::opt::LoopFissionPass
460 if (!loop.HasChildren() && ShouldSplitLoop(loop, context())) { in Process()
487 if (ShouldSplitLoop(*second_loop, context())) in Process()
492 if (ShouldSplitLoop(*loop, context())) in Process()
Dloop_fission.h63 bool ShouldSplitLoop(const Loop& loop, IRContext* context);
/third_party/skia/third_party/externals/spirv-tools/source/opt/
Dloop_fission.cpp439 bool LoopFissionPass::ShouldSplitLoop(const Loop& loop, IRContext* c) { in ShouldSplitLoop() function in spvtools::opt::LoopFissionPass
460 if (!loop.HasChildren() && ShouldSplitLoop(loop, context())) { in Process()
487 if (ShouldSplitLoop(*second_loop, context())) in Process()
492 if (ShouldSplitLoop(*loop, context())) in Process()
Dloop_fission.h63 bool ShouldSplitLoop(const Loop& loop, IRContext* context);
/third_party/spirv-tools/source/opt/
Dloop_fission.cpp439 bool LoopFissionPass::ShouldSplitLoop(const Loop& loop, IRContext* c) { in ShouldSplitLoop() function in spvtools::opt::LoopFissionPass
460 if (!loop.HasChildren() && ShouldSplitLoop(loop, context())) { in Process()
487 if (ShouldSplitLoop(*second_loop, context())) in Process()
492 if (ShouldSplitLoop(*loop, context())) in Process()
Dloop_fission.h63 bool ShouldSplitLoop(const Loop& loop, IRContext* context);