Searched refs:StrideInBytes (Results 1 – 10 of 10) sorted by relevance
302 assert(cur_offset <= s->StrideInBytes() && in AddSegmentsForType()304 AddPaddedSegment(s->StrideInBytes() - cur_offset); in AddSegmentsForType()305 cur_offset = s->StrideInBytes(); in AddSegmentsForType()
169 EXPECT_EQ(0U, s.StrideInBytes()); in TEST_F()173 EXPECT_EQ(32U, s.StrideInBytes()); in TEST_F()
277 uint32_t StrideInBytes() const { return stride_in_bytes_; } in StrideInBytes() function
390 views[numViews++].StrideInBytes = vertexStride; in setVertexBuffers()397 views[numViews++].StrideInBytes = instanceStride; in setVertexBuffers()
103 EXPECT_EQ(20U, s->StrideInBytes()); in TEST_F()
129 vbv.StrideInBytes = stride; in ImGui_ImplDX12_SetupRenderState()
987 g_VertexBufferView.StrideInBytes = sizeof(Vertex); in InitD3D()
582 mD3D12BufferViews[slot].StrideInBytes = in Apply()
2686 cmdbuf->state.vb.views[i].SizeInBytes / cmdbuf->state.vb.views[i].StrideInBytes); in dzn_cmd_buffer_triangle_fan_get_max_index_buf_size()3726 cmdbuf->state.vb.views[vb].StrideInBytes = gfx->vb.strides[vb]; in dzn_CmdBindPipeline()
1292 ctx->vbvs[i].StrideInBytes = buf->stride; in d3d12_set_vertex_buffers()