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Searched refs:SupportsBufferUploads (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread.c129 glthread->SupportsBufferUploads = in _mesa_glthread_init()
137 glthread->SupportsNonVBOUploads = glthread->SupportsBufferUploads && in _mesa_glthread_init()
Dglthread_bufferobj.c35 assert(ctx->GLThread.SupportsBufferUploads); in new_upload_buffer()
427 if (ctx->GLThread.SupportsBufferUploads && in _mesa_marshal_BufferSubData_merged()
Dglthread.h188 GLboolean SupportsBufferUploads; member