Searched refs:TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES (Results 1 – 9 of 9) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderUtils.cpp | 616 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in getAmountOfVerticesGeneratedByTessellator() 687 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in getESTokenForPrimitiveMode() 831 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in getPatchVerticesForPrimitiveMode() 1051 (primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) ? in getTessellationLevelSetForPrimitiveMode() 1056 (primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) ? in getTessellationLevelSetForPrimitiveMode() 1184 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in getTFModeForPrimitiveMode()
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D | esextcTessellationShaderPoints.cpp | 681 TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 821 if (run.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) in verifyCorrectAmountOfVertices() 877 if (run.primitive_mode != TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) in verifyCorrectAmountOfVertices() 890 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in verifyCorrectAmountOfVertices()
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D | esextcTessellationShaderVertexOrdering.cpp | 264 …nst _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 491 if (test_iterator->primitive_mode != TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) in iterate() 562 DE_ASSERT(test_iteration.primitive_mode != TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES); in verifyVertexOrderingCorrectness()
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D | esextcTessellationShaderIsolines.cpp | 687 TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, test.inner_tess_levels, test.outer_tess_levels, in iterate() 691 TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in iterate()
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D | esextcTessellationShaderUtils.hpp | 216 TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES = TESSELLATION_SHADER_PRIMITIVE_MODE_FIRST, enumerator
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D | esextcTessellationShaderTessellation.cpp | 499 …nst _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 647 ((run.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) ? in iterate() 701 (run.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) ? in iterate() 1065 …nst _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 2135 test.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) in iterate()
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D | esextcTessellationShaderInvariance.cpp | 622 else if (primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES) in iterate() 796 *out_primitive_mode = TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES; in getIterationProperties() 1377 _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTestIterations() 1453 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in verifyResultDataForIteration()
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D | esextcTessellationShaderVertexSpacing.cpp | 925 …nst _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 1054 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in iterate()
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D | esextcTessellationShaderTCTE.cpp | 220 …nst _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 2291 … _tessellation_primitive_mode primitive_modes[] = { TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, in initTest() 2701 case TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES: in initTestRun()
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