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Searched refs:TResolverUniformAdaptor (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Diomapper.cpp191 struct TResolverUniformAdaptor { struct
192 TResolverUniformAdaptor(EShLanguage s, TIoMapResolver& r, TInfoSink& i, bool& e) in TResolverUniformAdaptor() function
244 TResolverUniformAdaptor& operator=(TResolverUniformAdaptor&) = delete;
1138 TResolverUniformAdaptor uniformResolve(stage, *resolver, infoSink, hadError); in addStage()
1239 TResolverUniformAdaptor uniformResolve(EShLangCount, *resolver, infoSink, hadError); in doMap()