/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Compiler.cpp | 269 caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; in Compiler() 271 caps.maxShaderUniformComponents[ShaderType::TessEvaluation]; in Compiler() 273 caps.maxShaderImageUniforms[ShaderType::TessEvaluation]; in Compiler() 275 caps.maxShaderAtomicCounters[ShaderType::TessEvaluation]; in Compiler() 277 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in Compiler()
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D | Caps.cpp | 1183 caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation] = 16; in GenerateMinimumCaps() 1184 caps.maxShaderUniformComponents[ShaderType::TessEvaluation] = 1024; in GenerateMinimumCaps() 1185 caps.maxShaderImageUniforms[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps() 1186 caps.maxShaderAtomicCounters[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps() 1187 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
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D | VaryingPacking.cpp | 120 case ShaderType::TessEvaluation: in GetMaxShaderInputVectors() 139 case ShaderType::TessEvaluation: in GetMaxShaderOutputVectors() 167 (backShaderStage == ShaderType::Geometry || backShaderStage == ShaderType::TessEvaluation || in StripVaryingArrayDimension()
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D | Shader.cpp | 98 case ShaderType::TessEvaluation: in GetShaderTypeString() 571 case ShaderType::TessEvaluation: in resolveCompile()
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D | ProgramExecutable.h | 142 return mLinkedShaderStages[ShaderType::TessEvaluation]; in hasLinkedTessellationShader()
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D | queryutils.cpp | 748 ShaderType::TessEvaluation; in GetInputResourceProperty() 798 ShaderType::TessEvaluation; in GetOutputResourceProperty() 1035 static_cast<GLint>(buffer.isActive(ShaderType::TessEvaluation)); in GetShaderVariableBufferResourceProperty() 1916 return uniform.isActive(ShaderType::TessEvaluation); in GetUniformResourceProperty() 1968 return bufferVariable.isActive(ShaderType::TessEvaluation); in GetBufferVariableResourceProperty()
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D | ProgramPipeline.cpp | 338 Program *tessEvalProgram = getShaderProgram(gl::ShaderType::TessEvaluation); in updateExecutableTessellationProperties()
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D | Program.cpp | 1362 if (mAttachedShaders[ShaderType::TessEvaluation]) in getAttachedTransformFeedbackStage() 1364 return ShaderType::TessEvaluation; in getAttachedTransformFeedbackStage() 3256 shaders[ShaderType::TessEvaluation] || in linkValidateShaders() 3327 bool hasTessEvaluation = shaders[ShaderType::TessEvaluation] != nullptr; in linkValidateShaders() 3401 Shader *tessEvaluationShader = shaders[ShaderType::TessEvaluation]; in linkValidateShaders()
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D | ProgramLinkedResources.cpp | 135 case ShaderType::TessEvaluation: in GetMaximumShaderUniformVectors() 710 backShaderType == ShaderType::TessEvaluation || backShaderType == ShaderType::Geometry) && in LinkValidateVaryings()
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D | Context.cpp | 1966 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::TessEvaluation]; in getIntegervImpl() 1972 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::TessEvaluation]; in getIntegervImpl() 1990 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::TessEvaluation]; in getIntegervImpl() 2004 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessEvaluation]); in getIntegervImpl() 2010 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in getIntegervImpl() 2016 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::TessEvaluation]; in getIntegervImpl() 2022 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::TessEvaluation]; in getIntegervImpl() 2028 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::TessEvaluation]; in getIntegervImpl()
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D | validationES31.cpp | 1980 case ShaderType::TessEvaluation: in ValidateCreateShaderProgramvBase()
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D | validationES.cpp | 772 else if (executable->hasLinkedShaderStage(ShaderType::TessEvaluation)) in ValidateTransformFeedbackPrimitiveMode() 4084 !executable->hasLinkedShaderStage(ShaderType::TessEvaluation)) in ValidateDrawStates()
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D | validationES2.cpp | 3480 case ShaderType::TessEvaluation: in ValidateCreateShader()
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/third_party/skia/third_party/externals/angle2/src/common/ |
D | utilities.cpp | 1167 return ShaderType::TessEvaluation; in GetShaderTypeFromBitfield() 1187 case ShaderType::TessEvaluation: in GetBitfieldFromShaderType() 1201 case ShaderType::TessEvaluation: in ShaderTypeSupportsTransformFeedback()
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D | PackedGLEnums_autogen.cpp | 1398 return ShaderType::TessEvaluation; in FromGLenum() 1418 case ShaderType::TessEvaluation: in ToGLenum() 1442 case ShaderType::TessEvaluation: in operator <<()
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D | PackedEnums.cpp | 523 {ShaderType::TessEvaluation, "Tessellation evaluation"}, in ShaderTypeToString()
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D | PackedGLEnums_autogen.h | 362 TessEvaluation = 2, enumerator
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D | PackedEnums.h | 216 ShaderType::Vertex, ShaderType::TessControl, ShaderType::TessEvaluation, ShaderType::Geometry,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.h | 23 {gl::ShaderType::TessEvaluation, sh::vk::kDefaultUniformsNameTES},
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 816 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::TessEvaluation] = maxVertexPipelineImages; in ensureCapsInitialized() 1047 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized() 1049 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized()
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D | vk_utils.h | 1036 {gl::ShaderType::TessEvaluation, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT},
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D | ContextVk.cpp | 125 {gl::ShaderType::TessEvaluation, vk::ImageLayout::PreFragmentShadersReadOnly}, 133 {gl::ShaderType::TessEvaluation, vk::ImageLayout::PreFragmentShadersWrite},
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D | vk_cache_utils.cpp | 1750 const ShaderAndSerialPointer &tessEvaluationPointer = shaders[gl::ShaderType::TessEvaluation]; in initializePipeline()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | TranslatorVulkan.cpp | 63 {gl::ShaderType::TessEvaluation, vk::kDefaultUniformsNameTES}, 1268 case gl::ShaderType::TessEvaluation: in translateImpl()
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D | BuildSPIRV.cpp | 2121 {gl::ShaderType::TessEvaluation, spv::ExecutionModelTessellationEvaluation}, in getSpirv() 2175 case gl::ShaderType::TessEvaluation: in writeExecutionModes()
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