Searched refs:TexCoord0 (Results 1 – 5 of 5) sorted by relevance
554 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()564 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()571 if(state.input[TexCoord0 + i]) in processTextureCoordinate()573 switch(state.input[TexCoord0 + i].count) in processTextureCoordinate()
678 o[T0 + i].x = v[TexCoord0 + i].x; in passThrough()679 o[T0 + i].y = v[TexCoord0 + i].y; in passThrough()680 o[T0 + i].z = v[TexCoord0 + i].z; in passThrough()681 o[T0 + i].w = v[TexCoord0 + i].w; in passThrough()
45 TexCoord0 = 7, enumerator
576 …hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].… in texCoordActive()
1076 if(context->input[TexCoord0 + i]) in update()