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Searched refs:TexCoord0 (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp554 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
564 Vector4f &&varying = v[TexCoord0 + i]; in processTextureCoordinate()
571 if(state.input[TexCoord0 + i]) in processTextureCoordinate()
573 switch(state.input[TexCoord0 + i].count) in processTextureCoordinate()
DVertexProgram.cpp678 o[T0 + i].x = v[TexCoord0 + i].x; in passThrough()
679 o[T0 + i].y = v[TexCoord0 + i].y; in passThrough()
680 o[T0 + i].z = v[TexCoord0 + i].z; in passThrough()
681 o[T0 + i].w = v[TexCoord0 + i].w; in passThrough()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.hpp45 TexCoord0 = 7, enumerator
DContext.cpp576 …hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].… in texCoordActive()
DVertexProcessor.cpp1076 if(context->input[TexCoord0 + i]) in update()