Searched refs:TexLevelArray (Results 1 – 10 of 10) sorted by relevance
224 gl::TexLevelArray<gl::SwizzleState> mSwizzleCache;277 gl::TexLevelArray<d3d11::SharedSRV> mLevelSRVs;278 gl::TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;356 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;376 gl::TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;378 gl::TexLevelArray<Image11 *> mAssociatedImages;623 CubeFaceArray<gl::TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;632 gl::TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;634 CubeFaceArray<gl::TexLevelArray<Image11 *>> mAssociatedImages;701 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;[all …]
567 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData; in createStagingTexture()606 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData; in createStagingTexture()
115 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData);
2185 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData) in GenerateInitialTextureData()
407 gl::TexLevelArray<TextureRef>::iterator begin() { return mTexLevels.begin(); } in begin()408 gl::TexLevelArray<TextureRef>::const_iterator begin() const { return mTexLevels.begin(); } in begin()409 gl::TexLevelArray<TextureRef>::iterator end() { return mTexLevels.end(); } in end()410 gl::TexLevelArray<TextureRef>::const_iterator end() const { return mTexLevels.end(); } in end()413 gl::TexLevelArray<TextureRef> mTexLevels;
336 std::map<int, gl::TexLevelArray<ImageDefinitionMtl>> mTexImageDefs;337 std::map<int, gl::TexLevelArray<RenderTargetMtl>> mPerLayerRenderTargets;338 std::map<int, gl::TexLevelArray<mtl::TextureRef>> mImplicitMSTextures;
346 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;476 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray;608 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;
732 using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>; variable
2298 gl::TexLevelArray<LevelContentDefinedMask> mContentDefined;2299 gl::TexLevelArray<LevelContentDefinedMask> mStencilContentDefined;
744 bool IsAnySubresourceContentDefined(const gl::TexLevelArray<angle::BitSet8<8>> &contentDefined) in IsAnySubresourceContentDefined()