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Searched refs:TexLevelArray (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h224 gl::TexLevelArray<gl::SwizzleState> mSwizzleCache;
277 gl::TexLevelArray<d3d11::SharedSRV> mLevelSRVs;
278 gl::TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;
356 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;
376 gl::TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
378 gl::TexLevelArray<Image11 *> mAssociatedImages;
623 CubeFaceArray<gl::TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
632 gl::TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
634 CubeFaceArray<gl::TexLevelArray<Image11 *>> mAssociatedImages;
701 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;
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DImage11.cpp567 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData; in createStagingTexture()
606 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData; in createStagingTexture()
Drenderer11_utils.h115 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData);
Drenderer11_utils.cpp2185 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData) in GenerateInitialTextureData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_resources.h407 gl::TexLevelArray<TextureRef>::iterator begin() { return mTexLevels.begin(); } in begin()
408 gl::TexLevelArray<TextureRef>::const_iterator begin() const { return mTexLevels.begin(); } in begin()
409 gl::TexLevelArray<TextureRef>::iterator end() { return mTexLevels.end(); } in end()
410 gl::TexLevelArray<TextureRef>::const_iterator end() const { return mTexLevels.end(); } in end()
413 gl::TexLevelArray<TextureRef> mTexLevels;
DTextureMtl.h336 std::map<int, gl::TexLevelArray<ImageDefinitionMtl>> mTexImageDefs;
337 std::map<int, gl::TexLevelArray<RenderTargetMtl>> mPerLayerRenderTargets;
338 std::map<int, gl::TexLevelArray<mtl::TextureRef>> mImplicitMSTextures;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.h346 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;
476 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray;
608 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.h732 using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_helpers.h2298 gl::TexLevelArray<LevelContentDefinedMask> mContentDefined;
2299 gl::TexLevelArray<LevelContentDefinedMask> mStencilContentDefined;
Dvk_helpers.cpp744 bool IsAnySubresourceContentDefined(const gl::TexLevelArray<angle::BitSet8<8>> &contentDefined) in IsAnySubresourceContentDefined()