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Searched refs:TexLevelMask (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.h443 gl::TexLevelMask skipLevelsMask);
578 gl::TexLevelMask mRedefinedLevels;
Dvk_helpers.h1848 gl::TexLevelMask skipLevelsMask);
1867 gl::TexLevelMask skipLevelsMask);
2132 void removeSupersededUpdates(ContextVk *contextVk, gl::TexLevelMask skipLevelsMask);
DTextureVk.cpp2105 gl::TexLevelMask skipLevelsMask) in reinitImageAsRenderable()
2114 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) in reinitImageAsRenderable()
2546 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(maxLevel.get() + 1)); in prepareForGenerateMipmap()
Dvk_helpers.cpp6539 gl::TexLevelMask skipLevelsMask) in stageSelfAsSubresourceUpdates()
6543 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) << mFirstAllocatedLevel.get()); in stageSelfAsSubresourceUpdates()
6682 gl::TexLevelMask skipLevelsMask) in flushStagedUpdates()
7057 void ImageHelper::removeSupersededUpdates(ContextVk *contextVk, gl::TexLevelMask skipLevelsMask) in removeSupersededUpdates()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.h734 using TexLevelMask = angle::BitSet<IMPLEMENTATION_MAX_TEXTURE_LEVELS>; variable