Searched refs:TexLevelMask (Results 1 – 5 of 5) sorted by relevance
443 gl::TexLevelMask skipLevelsMask);578 gl::TexLevelMask mRedefinedLevels;
1848 gl::TexLevelMask skipLevelsMask);1867 gl::TexLevelMask skipLevelsMask);2132 void removeSupersededUpdates(ContextVk *contextVk, gl::TexLevelMask skipLevelsMask);
2105 gl::TexLevelMask skipLevelsMask) in reinitImageAsRenderable()2114 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) in reinitImageAsRenderable()2546 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(maxLevel.get() + 1)); in prepareForGenerateMipmap()
6539 gl::TexLevelMask skipLevelsMask) in stageSelfAsSubresourceUpdates()6543 gl::TexLevelMask levelsMask(angle::BitMask<uint32_t>(levelCount) << mFirstAllocatedLevel.get()); in stageSelfAsSubresourceUpdates()6682 gl::TexLevelMask skipLevelsMask) in flushStagedUpdates()7057 void ImageHelper::removeSupersededUpdates(ContextVk *contextVk, gl::TexLevelMask skipLevelsMask) in removeSupersededUpdates()
734 using TexLevelMask = angle::BitSet<IMPLEMENTATION_MAX_TEXTURE_LEVELS>; variable