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Searched refs:TextureBindingVector (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h66 using TextureBindingVector = std::vector<BindingPointer<Texture>>; variable
67 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
DState.cpp576 for (TextureBindingVector &bindingVec : mSamplerTextures) in reset()
1653 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp599 const gl::TextureBindingVector &textures = boundTexturesMap[textureType]; in SerializeContextState()
DFrameCapture.cpp3267 const gl::TextureBindingVector &apiBindings = apiBoundTextures[textureType]; in CaptureMidExecutionSetup()
3268 const gl::TextureBindingVector &replayBindings = in CaptureMidExecutionSetup()