Searched refs:TransposeMatrixType (Results 1 – 9 of 9) sorted by relevance
35 GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn); in getBlockLayoutInfo()84 GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn); in advanceOffset()
157 GLenum flippedType = isRowMajor ? variableType : gl::TransposeMatrixType(variableType); in GetStd430BaseAlignment()
193 << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()256 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()445 GLenum transposedType = gl::TransposeMatrixType(varying.type); in generateVaryingLinkHLSL()849 GLenum transposedType = TransposeMatrixType(varying.type); in generateShaderLinkHLSL()
55 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader()3214 GLenum transposedType = gl::TransposeMatrixType(varying.type); in gatherTransformFeedbackVaryings()
48 GLenum TransposeMatrixType(GLenum type);
621 GLenum TransposeMatrixType(GLenum type) in TransposeMatrixType() function
43 GLenum transposedType = gl::TransposeMatrixType(attrib.type); in GetGLSLAttributeType()
316 GLenum transposedType = gl::TransposeMatrixType(varying.type); in packVaryingIntoRegisterMap()483 GLenum transposedType = gl::TransposeMatrixType(varying.type); in insertVaryingIntoRegisterMap()
65 TType *TransposeMatrixType(const TType *type) in TransposeMatrixType() function758 newType = TransposeMatrixType(fieldType); in convertField()