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Searched refs:UNKNOWN_RESOURCE_STATE (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp35 #define UNKNOWN_RESOURCE_STATE (D3D12_RESOURCE_STATES) 0x8000u macro
71 if (*existing_state == UNKNOWN_RESOURCE_STATE || new_state == UNKNOWN_RESOURCE_STATE || in update_subresource_state()
105 set_desired_resource_state(state_obj, UNKNOWN_RESOURCE_STATE); in reset_desired_resource_state()
539 if (after == UNKNOWN_RESOURCE_STATE) { in d3d12_apply_resource_states()