Searched refs:UNKNOWN_RESOURCE_STATE (Results 1 – 1 of 1) sorted by relevance
35 #define UNKNOWN_RESOURCE_STATE (D3D12_RESOURCE_STATES) 0x8000u macro71 if (*existing_state == UNKNOWN_RESOURCE_STATE || new_state == UNKNOWN_RESOURCE_STATE || in update_subresource_state()105 set_desired_resource_state(state_obj, UNKNOWN_RESOURCE_STATE); in reset_desired_resource_state()539 if (after == UNKNOWN_RESOURCE_STATE) { in d3d12_apply_resource_states()