Searched refs:USAGE_FOG (Results 1 – 4 of 4) sorted by relevance
250 output[Fog][0] = Semantic(Shader::USAGE_FOG, 0); in analyzeOutput()
320 USAGE_FOG = 11, enumerator
280 case USAGE_FOG: instructionString += "_fog"; break; in string()
653 case Shader::USAGE_FOG: in passThrough()