Searched refs:Uniform3ui (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1445 { "glUniform3ui", _O(Uniform3ui) },
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.h | 278 void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
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D | entry_points.cpp | 1267 return gl::Uniform3ui(location, v0, v1, v2); in glUniform3ui()
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D | libGLESv3.cpp | 2250 void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in Uniform3ui() function
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D | libGLESv2.cpp | 6527 FUNCTION(Uniform3ui), in es2GetProcAddress()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_3_0_autogen.cpp | 2542 ANGLE_CAPTURE(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); in GL_Uniform3ui()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 1716 ANGLE_CAPTURE(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); in GL_Uniform3ui()
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