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Searched refs:UniformMatrix (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/src/gpu/effects/
DGrMatrixEffect.h32 SkSL::SampleUsage::UniformMatrix(matrix.hasPerspective())); in GrMatrixEffect()
/third_party/skia/include/private/
DSkSLSampleUsage.h45 static SampleUsage UniformMatrix(bool hasPerspective) { in UniformMatrix() function
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_non_square_matrices.txt138 The UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}fvNV commands will load
240 Disallow transpose = TRUE in UniformMatrix*x*fvNV
/third_party/openGLES/extensions/NV/
DNV_non_square_matrices.txt138 The UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}fvNV commands will load
240 Disallow transpose = TRUE in UniformMatrix*x*fvNV
/third_party/skia/gm/
Dfp_sample_chaining.cpp32 SkSL::SampleUsage::UniformMatrix(/*hasPerspective=*/false)); in UniformMatrixEffect()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_gpu_shader_fp64.txt239 void UniformMatrix{2,3,4}dv
242 void UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv
251 (modify fifth paragraph, p. 100) The UniformMatrix{2,3,4}fv and
252 UniformMatrix{2,3,4}dv commands will load <count> 2x2, 3x3, or 4x4
264 (modify sixth paragraph, p. 100) The UniformMatrix{2x3,3x2,2x4,
265 4x2,3x4,4x3}fv and UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv commands will
DARB_explicit_uniform_location.txt419 can be used with existing GL fuctions like Uniform*, UniformMatrix*,
DARB_shader_objects.txt1477 void UniformMatrix(234}fvARB(int location, sizei count,
1494 The UniformMatrix{234}fvARB commands will load a 2x2, 3x3 or 4x4 matrix
/third_party/openGLES/extensions/ARB/
DARB_gpu_shader_fp64.txt249 void UniformMatrix{2,3,4}dv
252 void UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv
261 (modify fifth paragraph, p. 100) The UniformMatrix{2,3,4}fv and
262 UniformMatrix{2,3,4}dv commands will load <count> 2x2, 3x3, or 4x4
274 (modify sixth paragraph, p. 100) The UniformMatrix{2x3,3x2,2x4,
275 4x2,3x4,4x3}fv and UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv commands will
DARB_explicit_uniform_location.txt429 can be used with existing GL fuctions like Uniform*, UniformMatrix*,
DARB_shader_objects.txt1487 void UniformMatrix(234}fvARB(int location, sizei count,
1504 The UniformMatrix{234}fvARB commands will load a 2x2, 3x3 or 4x4 matrix