Searched refs:UniformMatrix (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/src/gpu/effects/ |
D | GrMatrixEffect.h | 32 SkSL::SampleUsage::UniformMatrix(matrix.hasPerspective())); in GrMatrixEffect()
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/third_party/skia/include/private/ |
D | SkSLSampleUsage.h | 45 static SampleUsage UniformMatrix(bool hasPerspective) { in UniformMatrix() function
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_non_square_matrices.txt | 138 The UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}fvNV commands will load 240 Disallow transpose = TRUE in UniformMatrix*x*fvNV
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/third_party/openGLES/extensions/NV/ |
D | NV_non_square_matrices.txt | 138 The UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}fvNV commands will load 240 Disallow transpose = TRUE in UniformMatrix*x*fvNV
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/third_party/skia/gm/ |
D | fp_sample_chaining.cpp | 32 SkSL::SampleUsage::UniformMatrix(/*hasPerspective=*/false)); in UniformMatrixEffect()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_gpu_shader_fp64.txt | 239 void UniformMatrix{2,3,4}dv 242 void UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv 251 (modify fifth paragraph, p. 100) The UniformMatrix{2,3,4}fv and 252 UniformMatrix{2,3,4}dv commands will load <count> 2x2, 3x3, or 4x4 264 (modify sixth paragraph, p. 100) The UniformMatrix{2x3,3x2,2x4, 265 4x2,3x4,4x3}fv and UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv commands will
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D | ARB_explicit_uniform_location.txt | 419 can be used with existing GL fuctions like Uniform*, UniformMatrix*,
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D | ARB_shader_objects.txt | 1477 void UniformMatrix(234}fvARB(int location, sizei count, 1494 The UniformMatrix{234}fvARB commands will load a 2x2, 3x3 or 4x4 matrix
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/third_party/openGLES/extensions/ARB/ |
D | ARB_gpu_shader_fp64.txt | 249 void UniformMatrix{2,3,4}dv 252 void UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv 261 (modify fifth paragraph, p. 100) The UniformMatrix{2,3,4}fv and 262 UniformMatrix{2,3,4}dv commands will load <count> 2x2, 3x3, or 4x4 274 (modify sixth paragraph, p. 100) The UniformMatrix{2x3,3x2,2x4, 275 4x2,3x4,4x3}fv and UniformMatrix{2x3,3x2,2x4,4x2,3x4,4x3}dv commands will
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D | ARB_explicit_uniform_location.txt | 429 can be used with existing GL fuctions like Uniform*, UniformMatrix*,
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D | ARB_shader_objects.txt | 1487 void UniformMatrix(234}fvARB(int location, sizei count, 1504 The UniformMatrix{234}fvARB commands will load a 2x2, 3x3 or 4x4 matrix
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