Searched refs:VARYING_SLOT_PRIMITIVE_SHADING_RATE (Results 1 – 13 of 13) sorted by relevance
66 if (io.location != VARYING_SLOT_PRIMITIVE_SHADING_RATE) in lower_shading_rate_output_instr()
847 this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE].file != BAD_FILE) { in emit_urb_writes()848 sources[length++] = this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE]; in emit_urb_writes()
383 BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) | in brw_compute_mue_map()394 case VARYING_SLOT_PRIMITIVE_SHADING_RATE: in brw_compute_mue_map()
1802 prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_SHADING_RATE] = 0; in calculate_urb_setup()
330 VARYING_SLOT_PRIMITIVE_SHADING_RATE = VARYING_SLOT_FACE, /* Does not appear in FS. */ enumerator506 #define VARYING_BIT_PRIMITIVE_SHADING_RATE BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)
160 if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE) in gl_varying_slot_name_for_stage()
393 var->data.location != VARYING_SLOT_PRIMITIVE_SHADING_RATE) in radv_lower_primitive_shading_rate()490 var->data.location = VARYING_SLOT_PRIMITIVE_SHADING_RATE; in radv_force_primitive_shading_rate()503 nir->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE); in radv_force_primitive_shading_rate()1045 nir->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)) { in radv_shader_spirv_to_nir()
921 case VARYING_SLOT_PRIMITIVE_SHADING_RATE: in radv_llvm_export_vs()
4138 if (last_vgt_shader->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE)) in radv_consider_force_vrs()
454 attr == VARYING_SLOT_PRIMITIVE_SHADING_RATE) { in emit_3dstate_sbe()541 wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_SHADING_RATE] >= 0 || in emit_3dstate_sbe()1315 if (varying == VARYING_SLOT_PRIMITIVE_SHADING_RATE) { in emit_3dstate_streamout()
1137 *location = VARYING_SLOT_PRIMITIVE_SHADING_RATE; in vtn_get_builtin_location()
3458 slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE || in nir_slot_is_sysval_output()
10958 if (ctx->outputs.mask[VARYING_SLOT_PRIMITIVE_SHADING_RATE]) { in export_vs_psiz_layer_viewport_vrs()10959 exp->operands[1] = Operand(ctx->outputs.temps[VARYING_SLOT_PRIMITIVE_SHADING_RATE * 4u]); in export_vs_psiz_layer_viewport_vrs()11053 Temp tmp = ctx->outputs.temps[VARYING_SLOT_PRIMITIVE_SHADING_RATE * 4u]; in create_primitive_exports()11067 if (i == VARYING_SLOT_PRIMITIVE_SHADING_RATE) in create_primitive_exports()