Searched refs:VP8RGBToU (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/libwebp/src/dsp/ |
D | yuv.c | 141 const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2); in WebPConvertARGBToUV_C() 157 const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2); in WebPConvertARGBToUV_C() 190 u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2); in WebPConvertRGBA32ToUV_C()
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D | yuv.h | 196 static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) { in VP8RGBToU() function
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D | yuv_neon.c | 129 u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2); in ConvertRGBA32ToUV_NEON()
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/third_party/skia/third_party/externals/libwebp/src/enc/ |
D | picture_tools_enc.c | 203 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); in WebPBlendAlpha()
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D | picture_csp_enc.c | 149 return (rg == NULL) ? VP8RGBToU(r, g, b, YUV_HALF << 2) in RGBToU() 150 : VP8RGBToU(r, g, b, VP8RandomBits(rg, YUV_FIX + 2)); in RGBToU()
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