Searched refs:VP8RGBToY (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/libwebp/src/dsp/ |
D | yuv.c | 123 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_C() 174 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_C() 181 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_C()
|
D | yuv_neon.c | 57 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_NEON() 69 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_NEON() 82 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_NEON()
|
D | yuv_sse41.c | 438 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_SSE41() 472 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_SSE41() 488 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_SSE41()
|
D | yuv.h | 191 static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) { in VP8RGBToY() function
|
D | yuv_sse2.c | 592 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_SSE2() 626 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_SSE2() 642 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_SSE2()
|
/third_party/skia/third_party/externals/libwebp/src/enc/ |
D | picture_tools_enc.c | 201 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); in WebPBlendAlpha()
|
D | picture_csp_enc.c | 144 return (rg == NULL) ? VP8RGBToY(r, g, b, YUV_HALF) in RGBToY() 145 : VP8RGBToY(r, g, b, VP8RandomBits(rg, YUV_FIX)); in RGBToY()
|