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Searched refs:ValidateTextureDescriptor (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DTexture.h31 MaybeError ValidateTextureDescriptor(const DeviceBase* device,
DTexture.cpp265 MaybeError ValidateTextureDescriptor(const DeviceBase* device, in ValidateTextureDescriptor() function
DDevice.cpp1541 DAWN_TRY_CONTEXT(ValidateTextureDescriptor(this, descriptor), "validating %s.", in CreateTexture()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DD3D12Backend.cpp133 ValidateTextureDescriptor(backendDevice, textureDescriptor))) { in Create()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DDeviceGL.cpp208 if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) { in CreateTextureWrappingEGLImage()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DDeviceVk.cpp799 if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) { in CreateTextureWrappingVulkanImage()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DDeviceMTL.mm438 if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {