Searched refs:VertexCount (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | vertexdeclaration9.c | 472 UINT VertexCount, in NineVertexDeclaration9_ConvertStreamOutput() argument 483 This, pDstBuf, DestIndex, VertexCount, pSrcBuf, so); in NineVertexDeclaration9_ConvertStreamOutput() 519 transkey.output_stride * VertexCount, in NineVertexDeclaration9_ConvertStreamOutput() 526 translate->run(translate, 0, VertexCount, 0, 0, dst_map); in NineVertexDeclaration9_ConvertStreamOutput()
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D | vertexdeclaration9.h | 95 UINT VertexCount,
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D | device9.c | 3210 UINT VertexCount, in NineDevice9_ProcessVertices() argument 3235 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, in NineDevice9_ProcessVertices() 3278 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); in NineDevice9_ProcessVertices() 3280 buffer_size = VertexCount * so.stride[0] * 4; in NineDevice9_ProcessVertices() 3306 sc.count = VertexCount; in NineDevice9_ProcessVertices() 3315 draw.max_index = VertexCount - 1; in NineDevice9_ProcessVertices() 3325 u_box_1d(0, VertexCount * so.stride[0] * 4, &box); in NineDevice9_ProcessVertices() 3334 dst, DestIndex, VertexCount, in NineDevice9_ProcessVertices()
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D | device9.h | 682 UINT VertexCount,
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D | nine_lock.c | 1541 UINT VertexCount, in LockDevice9_ProcessVertices() argument 1548 …r = NineDevice9_ProcessVertices(This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexD… in LockDevice9_ProcessVertices()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Draw.h | 38 void APIENTRY Draw(D3D10DDI_HDEVICE hDevice, UINT VertexCount, UINT StartVertexLocation);
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D | Draw.cpp | 127 UINT VertexCount, // IN in Draw() argument 140 VertexCount); in Draw()
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/third_party/mesa3d/include/D3D9/ |
D | d3d9.h | 243 …virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDire… 831 …ices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVerte… 1082 …es)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVerte…
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