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Searched refs:VertexCount (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dvertexdeclaration9.c472 UINT VertexCount, in NineVertexDeclaration9_ConvertStreamOutput() argument
483 This, pDstBuf, DestIndex, VertexCount, pSrcBuf, so); in NineVertexDeclaration9_ConvertStreamOutput()
519 transkey.output_stride * VertexCount, in NineVertexDeclaration9_ConvertStreamOutput()
526 translate->run(translate, 0, VertexCount, 0, 0, dst_map); in NineVertexDeclaration9_ConvertStreamOutput()
Dvertexdeclaration9.h95 UINT VertexCount,
Ddevice9.c3210 UINT VertexCount, in NineDevice9_ProcessVertices() argument
3235 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, in NineDevice9_ProcessVertices()
3278 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so); in NineDevice9_ProcessVertices()
3280 buffer_size = VertexCount * so.stride[0] * 4; in NineDevice9_ProcessVertices()
3306 sc.count = VertexCount; in NineDevice9_ProcessVertices()
3315 draw.max_index = VertexCount - 1; in NineDevice9_ProcessVertices()
3325 u_box_1d(0, VertexCount * so.stride[0] * 4, &box); in NineDevice9_ProcessVertices()
3334 dst, DestIndex, VertexCount, in NineDevice9_ProcessVertices()
Ddevice9.h682 UINT VertexCount,
Dnine_lock.c1541 UINT VertexCount, in LockDevice9_ProcessVertices() argument
1548 …r = NineDevice9_ProcessVertices(This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexD… in LockDevice9_ProcessVertices()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDraw.h38 void APIENTRY Draw(D3D10DDI_HDEVICE hDevice, UINT VertexCount, UINT StartVertexLocation);
DDraw.cpp127 UINT VertexCount, // IN in Draw() argument
140 VertexCount); in Draw()
/third_party/mesa3d/include/D3D9/
Dd3d9.h243 …virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDire…
831 …ices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVerte…
1082 …es)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVerte…