Searched refs:VerticesOut (Results 1 – 4 of 4) sorted by relevance
57 GLint VerticesOut; member82 GLint VerticesOut; member
105 shader->info.Geom.VerticesOut = -1; in _mesa_init_shader()
1824 if (shader->info.TessCtrl.VerticesOut != 0) { in link_tcs_out_layout_qualifiers()1827 (unsigned) shader->info.TessCtrl.VerticesOut) { in link_tcs_out_layout_qualifiers()1831 shader->info.TessCtrl.VerticesOut); in link_tcs_out_layout_qualifiers()1835 shader->info.TessCtrl.VerticesOut; in link_tcs_out_layout_qualifiers()2100 if (shader->info.Geom.VerticesOut != -1) { in link_gs_inout_layout_qualifiers()2102 vertices_out != shader->info.Geom.VerticesOut) { in link_gs_inout_layout_qualifiers()2105 vertices_out, shader->info.Geom.VerticesOut); in link_gs_inout_layout_qualifiers()2108 vertices_out = shader->info.Geom.VerticesOut; in link_gs_inout_layout_qualifiers()
1817 shader->info.TessCtrl.VerticesOut = 0; in set_shader_inout_layout()1829 shader->info.TessCtrl.VerticesOut = vertices; in set_shader_inout_layout()1864 shader->info.Geom.VerticesOut = -1; in set_shader_inout_layout()1878 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()