Searched refs:WasForced (Results 1 – 8 of 8) sorted by relevance
56 const bool WasForced) const { in fixupNeedsRelaxationAdvanced()61 if (!Resolved && !WasForced) in fixupNeedsRelaxationAdvanced()258 bool &WasForced) { in evaluateTargetFixup() argument309 WasForced = true; in evaluateTargetFixup()
71 bool &WasForced) override;94 const bool WasForced) const override;
115 bool &WasForced) { in evaluateTargetFixup() argument153 const bool WasForced) const;
174 uint64_t &Value, bool &WasForced) const;
194 bool &WasForced) const { in evaluateFixup()206 WasForced = false; in evaluateFixup()225 Value, WasForced); in evaluateFixup()282 WasForced = true; in evaluateFixup()729 bool WasForced; in handleFixup() local731 WasForced); in handleFixup()880 bool WasForced; in fixupNeedsRelaxation() local881 bool Resolved = evaluateFixup(Layout, Fixup, DF, Target, Value, WasForced); in fixupNeedsRelaxation()887 Layout, WasForced); in fixupNeedsRelaxation()
109 const bool WasForced) const { in fixupNeedsRelaxationAdvanced()
60 const bool WasForced) const override { in fixupNeedsRelaxationAdvanced()
572 const bool WasForced) const override { in fixupNeedsRelaxationAdvanced()