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/third_party/glslang/Test/baseResults/
Dhlsl.matpack-pragma.frag.out17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo…
18 …out( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2…
19X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major…
27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of …
28 …out( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2…
29X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major…
37 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of fl…
38 …out( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2…
39X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major…
47 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
[all …]
Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
43 0:26 'm34' ( temp 3X4 matrix of float)
46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float)
47 0:28 'm34' ( temp 3X4 matrix of float)
53 0:30 move second child to first child ( temp 4X4 matrix of float)
54 0:30 'm44' ( temp 4X4 matrix of float)
[all …]
Dhlsl.scalar2matrix.frag.out7 0:2 'p' ( in 4X4 matrix of float)
12 0:10 move second child to first child ( temp 4X4 matrix of float)
13 0:10 'mat1' ( temp 4X4 matrix of float)
32 0:11 move second child to first child ( temp 4X4 matrix of float)
33 0:11 'mat2' ( temp 4X4 matrix of float)
52 0:12 move second child to first child ( temp 4X4 matrix of float)
53 0:12 'mat3' ( temp 4X4 matrix of float)
71 0:16 move second child to first child ( temp 4X4 matrix of float)
72 0:16 'mat4' ( temp 4X4 matrix of float)
90 0:17 move second child to first child ( temp 4X4 matrix of float)
[all …]
Dhlsl.matpack-1.frag.out12 …d140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) te…
13X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component ve…
18 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
19 …d140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) te…
20X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component ve…
27 …e (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1…
28X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component ve…
33 0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
34 …e (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1…
35X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component ve…
[all …]
Dhlsl.mul-truncate.frag.out22X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
27X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
36X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
40X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
47 0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
48 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of …
49X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
53X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
60 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of fl…
61X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_maj…
[all …]
D300layout.vert.out33 0:46 add ( temp highp 4X4 matrix of float)
34 0:46 add ( temp highp 4X4 matrix of float)
35 0:46 add ( temp highp 4X4 matrix of float)
36 0:46 add ( temp highp 4X4 matrix of float)
37 …: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
38 …ajor std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64)…
41 …rect index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
42 …ajor std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64)…
45 0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 mat…
46 …ayout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) unifor…
[all …]
Dmatrix.frag.out15 0:27 'un34' ( uniform 4X4 matrix of float)
29 0:30 'm' ( uniform 4X4 matrix of float)
30 0:30 'n' ( uniform 4X4 matrix of float)
40 0:33 'm' ( uniform 4X4 matrix of float)
46 0:34 subtract ( temp 4X4 matrix of float)
47 0:34 'm' ( uniform 4X4 matrix of float)
48 0:34 'n' ( uniform 4X4 matrix of float)
50 0:42 move second child to first child ( temp 4X4 matrix of float)
51 0:42 'm34' ( temp 4X4 matrix of float)
52 0:45 Construct mat4 ( temp 4X4 matrix of float)
[all …]
Dhlsl.matType.int.frag.out24 0:28 move second child to first child ( temp 1X4 matrix of int)
25 0:28 'r03' ( temp 1X4 matrix of int)
26 0:28 transpose ( temp 1X4 matrix of int)
44 0:33 move second child to first child ( temp 2X4 matrix of int)
45 0:33 'r13' ( temp 2X4 matrix of int)
46 0:33 transpose ( temp 2X4 matrix of int)
64 0:38 move second child to first child ( temp 3X4 matrix of int)
65 0:38 'r23' ( temp 3X4 matrix of int)
66 0:38 transpose ( temp 3X4 matrix of int)
72 0:40 'i1x4' ( temp 1X4 matrix of int)
[all …]
Dlink.vk.pcNamingInvalid.0.0.vert.out11 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
21 …rect index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
22 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
27 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
39 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
47 …irect index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float)
48 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
53 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
70 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
80 …rect index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
[all …]
Dhlsl.type.type.conversion.all.frag.out4 ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector o…
7 ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector o…
10 ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector o…
14 ERROR: 0:100: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 3-component vector …
17 ERROR: 0:103: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 3-component vector …
20 ERROR: 0:106: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 3-component vector …
24 ERROR: 0:110: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 4-component vector …
27 ERROR: 0:113: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 4-component vector …
30 ERROR: 0:116: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 4-component vector …
39 ERROR: 0:125: '=' : cannot convert from ' const 2-component vector of float' to ' temp 2X4 matrix …
[all …]
DdeepRvalue.frag.out40 0:18 move second child to first child ( temp 4X4 matrix of float)
41 0:18 'm' ( temp 4X4 matrix of float)
42 0:18 Construct mat4 ( temp 4X4 matrix of float)
48 0:20 move second child to first child ( temp 4X4 matrix of float)
49 0:20 'mm' ( temp 4X4 matrix of float)
50 0:20 component-wise multiply ( global 4X4 matrix of float)
51 0:20 'm' ( temp 4X4 matrix of float)
52 0:20 'm' ( temp 4X4 matrix of float)
58 0:21 'mm' ( temp 4X4 matrix of float)
68 0:24 component-wise multiply ( global 4X4 matrix of float)
[all …]
Dlink.vk.pcNamingValid.0.0.vert.out11 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
21 …rect index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
22 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
27 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
39 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
47 …irect index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float)
48 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
53 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
60X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of floa…
71 …or std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=6…
[all …]
Dhlsl.matType.bool.frag.out24 0:28 move second child to first child ( temp 1X4 matrix of bool)
25 0:28 'r03' ( temp 1X4 matrix of bool)
26 0:28 transpose ( temp 1X4 matrix of bool)
44 0:33 move second child to first child ( temp 2X4 matrix of bool)
45 0:33 'r13' ( temp 2X4 matrix of bool)
46 0:33 transpose ( temp 2X4 matrix of bool)
64 0:38 move second child to first child ( temp 3X4 matrix of bool)
65 0:38 'r23' ( temp 3X4 matrix of bool)
66 0:38 transpose ( temp 3X4 matrix of bool)
72 0:40 'b1x4' ( temp 1X4 matrix of bool)
[all …]
Dhlsl.intrinsics.vert.out943 0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
945 0:349 'inF0' ( in 4X4 matrix of float)
946 0:349 'inF1' ( in 4X4 matrix of float)
947 0:349 'inF2' ( in 4X4 matrix of float)
950 0:351 Convert float to bool ( temp 4X4 matrix of bool)
951 0:351 'inF0' ( in 4X4 matrix of float)
952 0:351 Absolute value ( temp 4X4 matrix of float)
953 0:351 'inF0' ( in 4X4 matrix of float)
954 0:351 arc cosine ( temp 4X4 matrix of float)
955 0:351 'inF0' ( in 4X4 matrix of float)
[all …]
Dhlsl.cbuffer-identifier.vert.out32 0:26 World: direct index for structure (layout( row_major std140) uniform 4X4 matrix of fl…
33 …d140) uniform 4X4 matrix of float World, layout( row_major std140) uniform 4X4 matrix of float Vie…
46 0:27 View: direct index for structure (layout( row_major std140) uniform 4X4 matrix of flo…
47 …d140) uniform 4X4 matrix of float World, layout( row_major std140) uniform 4X4 matrix of float Vie…
60 0:28 Projection: direct index for structure (layout( row_major std140) uniform 4X4 matrix …
61 …d140) uniform 4X4 matrix of float World, layout( row_major std140) uniform 4X4 matrix of float Vie…
75 0:29 Construct mat3x4 ( uniform 3X4 matrix of float)
76 0:29 World: direct index for structure (layout( row_major std140) uniform 4X4 matrix o…
77 …d140) uniform 4X4 matrix of float World, layout( row_major std140) uniform 4X4 matrix of float Vie…
120 …d140) uniform 4X4 matrix of float World, layout( row_major std140) uniform 4X4 matrix of float Vie…
[all …]
Dhlsl.intrinsics.frag.out2178 0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
2180 0:420 'inF0' ( in 4X4 matrix of float)
2181 0:420 'inF1' ( in 4X4 matrix of float)
2182 0:420 'inF2' ( in 4X4 matrix of float)
2188 0:422 Convert float to bool ( temp 4X4 matrix of bool)
2189 0:422 'inF0' ( in 4X4 matrix of float)
2191 0:422 move second child to first child ( temp 4X4 matrix of float)
2192 0:422 'r001' ( temp 4X4 matrix of float)
2193 0:422 Absolute value ( temp 4X4 matrix of float)
2194 0:422 'inF0' ( in 4X4 matrix of float)
[all …]
Dlink.multiAnonBlocksInvalid.0.0.vert.out36 0:51 uProj: direct index for structure (layout( column_major std140 offset=0) uniform 4X4
37 …major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uPro…
42 …major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float uPro…
45 …n_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m})
67 …ld: direct index for structure (layout( column_major std140 offset=64) uniform 4X4 matrix of float)
68 …olumn_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset…
84 …olumn_major std140 offset=0) uniform 4X4 matrix of float uProj, layout( column_major std140 offset…
87 …n_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m})
96X4 matrix of float uProj}" versus anon@1: "layout( column_major std140) uniform block{layout( colu…
103 …) uniform 4X4 matrix of float m}" versus anon@4: "layout( column_major std140) uniform block{layou…
[all …]
/third_party/mesa3d/src/amd/addrlib/src/gfx11/
Dgfx11SwizzlePattern.h1812 {Y4, X4, Y5, X5, }, // 1
1813 {Y3, X4, Y4, X5, }, // 2
1814 {Y3, X3, Y4, X4, }, // 3
1815 {Y2, X3, Y3, X4, }, // 4
1817 {Z0^X4^Y4, X4, Y5, X5, }, // 6
1818 {Z0^Y3^X4, X4, Y4, X5, }, // 7
1819 {Z0^X3^Y3, X3, Y4, X4, }, // 8
1820 {Z0^Y2^X3, X3, Y3, X4, }, // 9
1822 {Y4^X5, Z0^X4^Y5, Y5, X5, }, // 11
1823 {Y3^X5, Z0^X4^Y4, Y4, X5, }, // 12
[all …]
/third_party/mesa3d/src/amd/addrlib/src/gfx10/
Dgfx10SwizzlePattern.h3789 {Y4, X4, Y5, X5, }, // 1
3790 {Y3, X4, Y4, X5, }, // 2
3791 {Y3, X3, Y4, X4, }, // 3
3792 {Y2, X3, Y3, X4, }, // 4
3794 {Z0^X4^Y4, X4, Y5, X5, }, // 6
3795 {Z0^Y3^X4, X4, Y4, X5, }, // 7
3796 {Z0^X3^Y3, X3, Y4, X4, }, // 8
3797 {Z0^Y2^X3, X3, Y3, X4, }, // 9
3799 {Z1^Y4^X5, Z0^X4^Y5, Y5, X5, }, // 11
3800 {Z1^Y3^X5, Z0^X4^Y4, Y4, X5, }, // 12
[all …]
/third_party/ffmpeg/libavutil/x86/
Dasm.h133 # define FE_4(P,X,X1,X2,X3,X4) P(X), FE_3(P,X1,X2,X3,X4) argument
134 # define FE_5(P,X,X1,X2,X3,X4,X5) P(X), FE_4(P,X1,X2,X3,X4,X5) argument
135 # define FE_6(P,X,X1,X2,X3,X4,X5,X6) P(X), FE_5(P,X1,X2,X3,X4,X5,X6) argument
136 # define FE_7(P,X,X1,X2,X3,X4,X5,X6,X7) P(X), FE_6(P,X1,X2,X3,X4,X5,X6,X7) argument
137 # define FE_8(P,X,X1,X2,X3,X4,X5,X6,X7,X8) P(X), FE_7(P,X1,X2,X3,X4,X5,X6,X7,X8) argument
138 # define FE_9(P,X,X1,X2,X3,X4,X5,X6,X7,X8,X9) P(X), FE_8(P,X1,X2,X3,X4,X5,X6,X7,X8,X9) argument
/third_party/openssl/crypto/seed/
Dseed_local.h57 # define KEYSCHEDULE_UPDATE0(T0, T1, X1, X2, X3, X4, KC) \ argument
59 (X3) = (((X3)<<8) ^ ((X4)>>24)) & 0xffffffff; \
60 (X4) = (((X4)<<8) ^ ((T0)>>24)) & 0xffffffff; \
62 (T1) = ((X2) + (KC) - (X4)) & 0xffffffff
64 # define KEYSCHEDULE_UPDATE1(T0, T1, X1, X2, X3, X4, KC) \ argument
69 (T1) = ((X2) + (KC) - (X4)) & 0xffffffff
99 # define E_SEED(T0, T1, X1, X2, X3, X4, rbase) \ argument
101 (T1) = (X4) ^ (ks->data)[(rbase)+1]; \
/third_party/node/deps/openssl/openssl/crypto/seed/
Dseed_local.h57 # define KEYSCHEDULE_UPDATE0(T0, T1, X1, X2, X3, X4, KC) \ argument
59 (X3) = (((X3)<<8) ^ ((X4)>>24)) & 0xffffffff; \
60 (X4) = (((X4)<<8) ^ ((T0)>>24)) & 0xffffffff; \
62 (T1) = ((X2) + (KC) - (X4)) & 0xffffffff
64 # define KEYSCHEDULE_UPDATE1(T0, T1, X1, X2, X3, X4, KC) \ argument
69 (T1) = ((X2) + (KC) - (X4)) & 0xffffffff
99 # define E_SEED(T0, T1, X1, X2, X3, X4, rbase) \ argument
101 (T1) = (X4) ^ (ks->data)[(rbase)+1]; \
/third_party/typescript/tests/baselines/reference/
DmissingTypeArguments1.js19 class X4<T> {
20 p4: I<X4>
22 var a4: X4<number>;
81 var X4 = /** @class */ (function () {
82 function X4() {
84 return X4;
DmissingTypeArguments1.symbols47 class X4<T> {
48 >X4 : Symbol(X4, Decl(missingTypeArguments1.ts, 15, 19))
51 p4: I<X4>
52 >p4 : Symbol(X4.p4, Decl(missingTypeArguments1.ts, 17, 13))
54 >X4 : Symbol(X4, Decl(missingTypeArguments1.ts, 15, 19))
56 var a4: X4<number>;
58 >X4 : Symbol(X4, Decl(missingTypeArguments1.ts, 15, 19))
DmissingTypeArguments1.types34 class X4<T> {
35 >X4 : X4<T>
37 p4: I<X4>
40 var a4: X4<number>;
41 >a4 : X4<number>

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