Searched refs:XINPUT_FLAG_GAMEPAD (Results 1 – 2 of 2) sorted by relevance
129 #define XINPUT_FLAG_GAMEPAD 0x00000001 macro
272 …amepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == … in ImGui_ImplWin32_UpdateGamepads()