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Searched refs:XINPUT_FLAG_GAMEPAD (Results 1 – 2 of 2) sorted by relevance

/third_party/glfw/deps/mingw/
Dxinput.h129 #define XINPUT_FLAG_GAMEPAD 0x00000001 macro
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_win32.cpp272 …amepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == … in ImGui_ImplWin32_UpdateGamepads()