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Searched refs:XInputGetState (Results 1 – 4 of 4) sorted by relevance

/third_party/glfw/src/
Dwin32_platform.h171 #define _glfw_XInputGetState _glfw.win32.xinput.XInputGetState
273 XINPUTGETSTATE_T XInputGetState; member
Dwin32_init.c115 _glfw.win32.xinput.XInputGetState = (XINPUTGETSTATE_T) in loadLibraries()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_win32.cpp84 PFN_XInputGetState XInputGetState; member
165 bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState"); in ImGui_ImplWin32_Init()
278 … if (bd->HasGamepad && bd->XInputGetState && bd->XInputGetState(0, &xinput_state) == ERROR_SUCCESS) in ImGui_ImplWin32_UpdateGamepads()
/third_party/glfw/deps/mingw/
Dxinput.h229 DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);