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Searched refs:ZINK_NO_DYNAMIC_STATE (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_draw.cpp140 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE && DYNAMIC_STATE != ZINK_DYNAMIC_VERTEX_INPUT) in zink_bind_vertex_buffers()
576 …if (BATCH_CHANGED || ctx->vp_state_changed || (DYNAMIC_STATE == ZINK_NO_DYNAMIC_STATE && pipeline_… in zink_draw()
602 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE) in zink_draw()
607 …tx->scissor_changed || ctx->vp_state_changed || (DYNAMIC_STATE == ZINK_NO_DYNAMIC_STATE && pipelin… in zink_draw()
624 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE) in zink_draw()
640 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE && (BATCH_CHANGED || ctx->dsa_state_changed)) { in zink_draw()
679 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE && (BATCH_CHANGED || rast_state_changed)) { in zink_draw()
723 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE) { in zink_draw()
744 zink_bind_vertex_buffers<ZINK_NO_DYNAMIC_STATE>(batch, ctx); in zink_draw()
752 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE && (BATCH_CHANGED || mode_changed)) { in zink_draw()
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Dzink_context.h194 ZINK_NO_DYNAMIC_STATE, enumerator