Searched refs:Zoffset (Results 1 – 4 of 4) sorted by relevance
446 rb->rtt_slice = att->Zoffset; in render_texture()520 && att->Zoffset >= texImage->Height) in driver_RenderTexture_is_safe()522 && att->Zoffset >= texImage->Depth)) in driver_RenderTexture_is_safe()628 att->Zoffset = layer; in set_texture_attachment()980 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()987 if (att->Zoffset >= texImage->Height) { in test_attachment_completeness()994 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()1001 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()3612 dst_att->Zoffset = src_att->Zoffset; in reuse_framebuffer_texture_attachment()3965 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { in _mesa_framebuffer_texture()[all …]
981 att->Zoffset, att->Complete); in _mesa_print_framebuffer()
503 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in do_blit_framebuffer()
2635 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D member