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Searched refs:Zoffset (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfbobject.c446 rb->rtt_slice = att->Zoffset; in render_texture()
520 && att->Zoffset >= texImage->Height) in driver_RenderTexture_is_safe()
522 && att->Zoffset >= texImage->Depth)) in driver_RenderTexture_is_safe()
628 att->Zoffset = layer; in set_texture_attachment()
980 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()
987 if (att->Zoffset >= texImage->Height) { in test_attachment_completeness()
994 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()
1001 if (att->Zoffset >= texImage->Depth) { in test_attachment_completeness()
3612 dst_att->Zoffset = src_att->Zoffset; in reuse_framebuffer_texture_attachment()
3965 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { in _mesa_framebuffer_texture()
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Dframebuffer.c981 att->Zoffset, att->Complete); in _mesa_print_framebuffer()
Dblit.c503 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in do_blit_framebuffer()
Dmtypes.h2635 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D member