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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/flatten/
Drowmajor.flatten.vert23 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
26 … float2 v = float4x2(_18.uMVP[0].xy, _18.uMVP[1].xy, _18.uMVP[2].xy, _18.uMVP[3].xy) * in.aVertex;
27 out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC);
Dstruct.flatten.vert31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
34 out.gl_Position = _18.uMVP * in.aVertex;
36 float3 L = in.aVertex.xyz - float3(_18.light.Position);
37 …out.vColor += ((_18.light.Color * fast::clamp(1.0 - (length(L) / _18.light.Radius), 0.0, 1.0)) * d…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dubo.alignment.vert29 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
32 out.gl_Position = _18.mvp * in.aVertex;
34 out.vColor = float3(_18.color) * _18.opacity;
35 out.vSize = _18.targSize * _18.opacity;
Dfunctions.vert111 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
114 out.gl_Position = spvInverse4x4(_18.uMVP) * in.aVertex;
116 out.vRotDeg = degrees(_18.rotRad);
117 out.vRotRad = radians(_18.rotDeg);
118 out.vLSB = spvFindLSB(_18.bits);
119 out.vMSB = spvFindSMSB(_18.bits);
Dleaf-function.for-tess.vert23 kernel void main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]], uint3 gl_GlobalInvocat…
28 out.gl_Position = _18.uMVP * in.aVertex;
Dleaf-function.capture.vert23 vertex void main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]], uint gl_VertexIndex [[…
26 out.gl_Position = _18.uMVP * in.aVertex;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/
Dubo.alignment.vert29 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
32 out.gl_Position = _18.mvp * in.aVertex;
34 out.vColor = float3(_18.color) * _18.opacity;
35 out.vSize = _18.targSize * _18.opacity;
Dfunctions.vert111 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
114 out.gl_Position = spvInverse4x4(_18.uMVP) * in.aVertex;
116 out.vRotDeg = degrees(_18.rotRad);
117 out.vRotRad = radians(_18.rotDeg);
118 out.vLSB = spvFindLSB(_18.bits);
119 out.vMSB = spvFindSMSB(_18.bits);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/flatten/
Dstruct.flatten.vert31 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
34 out.gl_Position = _18.uMVP * in.aVertex;
36 float3 _39 = in.aVertex.xyz - float3(_18.light.Position);
37 …out.vColor += ((_18.light.Color * fast::clamp(1.0 - (length(_39) / _18.light.Radius), 0.0, 1.0)) *…
Drowmajor.flatten.vert23 vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _18 [[buffer(0)]])
26 out.gl_Position = (_18.uMVPR * in.aVertex) + (in.aVertex * _18.uMVPC);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dloop-dominator-and-switch-default.frag11 mediump int _18 = int(_80.x);
15 for (mediump int _81 = 0; _81 < _18; _82 = _89, _81++)
18 switch (_18)
38 for (mediump int _84 = 0; _84 < _18; )
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Daccess-chain-dominator-in-loop-body-2.asm.comp19 int _18 = _4.values[_26];
20 _4.values[_17] = _18;
21 _17 = _18;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/tesc/
Dmatrix-output.multi-patch.tesc26 float3 _18 = float3(_15, 0.0, 0.0);
29 gl_out[gl_InvocationID].in_te_data0 = float4x3(_18, _19, _20, float3(0.0));
32 …gl_out[gl_InvocationID].in_te_data1 = float4x3(_18 + gl_out[_42].in_te_data0[0], _19 + gl_out[_42]…
Dstruct-output.multi-patch.tesc33 int _18 = gl_InvocationID + 1;
34 float _19 = float(_18);
38 int _38 = _18 % 3;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dmodf-frexp-scalar-access-chain-output.asm.frag9 int2 _18;
15 _18.y = _24;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
Daliased-struct-divergent-member-name.asm.comp6 static const T _18 = { 40.0f };
13 T v = _18;
/third_party/typescript/tests/baselines/reference/
DsourceMapValidationDestructuringVariableStatementArrayBindingPatternDefaultValues3.js58 …1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22… variable
84 …6 = _14[1], _17 = _16 === void 0 ? [] : _16, _18 = _17[0], primarySkillB = _18 === void 0 ? "noSki…
DsourceMapValidationDestructuringForArrayBindingPatternDefaultValues2.js118 …1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22… variable
184 for (_18 = ["trimmer", ["trimming", "edging"]], _19 = _18[0], nameMA = _19 === void 0 ? "noName" : …
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Ddevice-constant-array-load-store.force-native-array.asm.comp129 threadgroup uint2 _18[2];
134 spvArrayCopyFromThreadGroupToDevice1(ssbo._m0[0u]._m0, _18);
135 spvArrayCopyFromDeviceToThreadGroup1(_18, ssbo._m0[0u]._m1);
137 spvArrayCopyFromConstantToThreadGroup1(_18, ubo._m0[0u]._m1);
Ddevice-constant-array-load-store.asm.comp168 threadgroup uint2 _18[2];
173 spvArrayCopyFromThreadGroupToDevice1(ssbo._m0[0u]._m0, _18);
174 spvArrayCopyFromDeviceToThreadGroup1(_18, ssbo._m0[0u]._m1);
176 spvArrayCopyFromConstantToThreadGroup1(_18, ubo._m0[0u]._m1);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Ddecoration-group.asm.comp22 } _18;
36 … (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvoca…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Ddecoration-group.asm.comp22 } _18;
36 … (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvoca…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/masking/
Dinitializers-block.mask-location-1.msl2.asm.tesc69 …spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.…
73 gl_out[gl_InvocationID].C_v = _18[gl_InvocationID].v;
Dinitializers-block.mask-location-0.msl2.asm.tesc70 …spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.…
74 c[gl_InvocationID] = _18[gl_InvocationID];
Dinitializers-block.mask-location-0.multi-patch.msl2.asm.tesc70 …spvUnsafeArray<C, 4> _18 = spvUnsafeArray<C, 4>({ C{ float4(0.0) }, C{ float4(0.0) }, C{ float4(0.…
75 c[gl_GlobalInvocationID.x % 4] = _18[gl_GlobalInvocationID.x % 4];

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