Searched refs:_27 (Results 1 – 25 of 89) sorted by relevance
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | storage-buffer-std140-vector-array.comp | 62 kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_gr… 65 _155[0] = _27.sub[gl_WorkGroupID.x].f[0].x; 66 _155[1] = _27.sub[gl_WorkGroupID.x].f[1].x; 68 _156[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy; 69 _156[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy; 71 _157[0] = _27.sub[gl_WorkGroupID.x].f3[0]; 72 _157[1] = _27.sub[gl_WorkGroupID.x].f3[1]; 74 _158[0] = _27.sub[gl_WorkGroupID.x].f4[0]; 75 _158[1] = _27.sub[gl_WorkGroupID.x].f4[1]; 80 (device float&)_27.sub[gl_WorkGroupID.x].f[0] = _155[0]; [all …]
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D | insert.comp | 15 kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_… 25 _27.out_data[gl_GlobalInvocationID.x] = _52; 26 ((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | storage-buffer-std140-vector-array.comp | 70 kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_gr… 73 foo.f[0] = _27.sub[gl_WorkGroupID.x].f[0].x; 74 foo.f[1] = _27.sub[gl_WorkGroupID.x].f[1].x; 75 foo.f2[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy; 76 foo.f2[1] = _27.sub[gl_WorkGroupID.x].f2[1].xy; 77 foo.f3[0] = _27.sub[gl_WorkGroupID.x].f3[0]; 78 foo.f3[1] = _27.sub[gl_WorkGroupID.x].f3[1]; 79 foo.f4[0] = _27.sub[gl_WorkGroupID.x].f4[0]; 80 foo.f4[1] = _27.sub[gl_WorkGroupID.x].f4[1]; 85 (device float&)_27.sub[gl_WorkGroupID.x].f[0] = foo.f[0]; [all …]
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D | insert.comp | 13 kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_… 20 _27.out_data[gl_GlobalInvocationID.x] = v; 21 ((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | copy-logical.spv14.asm.comp | 36 A _27; 37 _27.a = _3.c_block.c; 38 _27.b1.elem1 = _3.c_block.b2.elem2; 39 _27.b1_array[0].elem1 = _3.c_block.b2_array[0].elem2; 40 _27.b1_array[1].elem1 = _3.c_block.b2_array[1].elem2; 41 _27.b1_array[2].elem1 = _3.c_block.b2_array[2].elem2; 42 _27.b1_array[3].elem1 = _3.c_block.b2_array[3].elem2; 43 _3.a_block = _27;
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D | phi-temporary-copy-loop-variable.asm.invalid.comp | 11 for (int _27 = 7; _27 >= 0; _27_copy = _27, _27--, _30 = _27_copy) 13 if (5.0 > float(_27))
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | copy-logical.spv14.asm.comp | 38 A _27; 39 _27.a = _3.c_block.c; 40 _27.b1.elem1 = _3.c_block.b2.elem2; 41 _27.b1_array[0].elem1 = _3.c_block.b2_array[0].elem2; 42 _27.b1_array[1].elem1 = _3.c_block.b2_array[1].elem2; 43 _27.b1_array[2].elem1 = _3.c_block.b2_array[2].elem2; 44 _27.b1_array[3].elem1 = _3.c_block.b2_array[3].elem2; 45 _3.a_block = _27;
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D | device-array-load-temporary.force-native-array.asm.comp | 130 uint2 _27[2]; 131 spvArrayCopyFromDeviceToStack1(_27, ssbo._m0[0u]._m1); 132 spvArrayCopyFromStackToDevice1(ssbo._m0[0u]._m0, _27); 133 spvArrayCopyFromStackToDevice1(ssbo._m0[0u]._m0, _27);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | undef-variable-store.asm.frag | 10 vec4 _27; 16 _27 = vec4(1.0, 0.0, 0.0, 1.0); 21 _27 = vec4(1.0, 1.0, 0.0, 1.0); 24 _27 = _38; 27 _entryPointOutput = _27;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/ |
D | undef-variable-store.asm.frag | 17 float4 _27; 23 _27 = float4(1.0, 0.0, 0.0, 1.0); 28 _27 = float4(1.0, 1.0, 0.0, 1.0); 31 _27 = _38; 34 out._entryPointOutput = _27;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/ |
D | return.comp | 7 } _27; 14 _27.out_data[ident] = vec4(20.0); 20 _27.out_data[ident] = vec4(10.0); 33 _27.out_data[ident] = vec4(10.0);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/ |
D | return.comp | 13 kernel void main0(device SSBO2& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in… 18 _27.out_data[ident] = float4(20.0); 24 _27.out_data[ident] = float4(10.0); 37 _27.out_data[ident] = float4(10.0);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | insert.comp | 7 } _27; 16 _27.out_data[gl_GlobalInvocationID.x] = v; 17 _27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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D | casts.comp | 12 } _27; 17 _21.outputs[ident] = ivec4(notEqual((_27.inputs[ident] & ivec4(3)), ivec4(uvec4(0u))));
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | insert.comp | 7 } _27; 21 _27.out_data[gl_GlobalInvocationID.x] = _52; 22 _27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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D | casts.comp | 12 } _27; 16 …_21.outputs[gl_GlobalInvocationID.x] = ivec4(notEqual((_27.inputs[gl_GlobalInvocationID.x] & ivec4…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | boolean-mix.frag | 16 bool2 _27 = (x0.x > x0.y).xx; 17 …FragColor = float2(_27.x ? float2(1.0f, 0.0f).x : float2(0.0f, 1.0f).x, _27.y ? float2(1.0f, 0.0f)…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | boolean-mix.frag | 16 bool2 _27 = (x0.x > x0.y).xx; 17 …FragColor = float2(_27.x ? float2(1.0f, 0.0f).x : float2(0.0f, 1.0f).x, _27.y ? float2(1.0f, 0.0f)…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/tesc/ |
D | load-control-point-array-of-struct.tesc | 81 int _27 = gl_InvocationID ^ 1; 82 …_27].VertexData_a_0, gl_in[_27].VertexData_a_1, gl_in[_27].VertexData_a_2, gl_in[_27].VertexData_a…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/tesc/ |
D | block-control-point-initializer.asm.tesc | 62 …spvUnsafeArray<Verts, 4> _27 = spvUnsafeArray<Verts, 4>({ Verts{ 0.0, float2(0.0) }, Verts{ 0.0, f… 65 gl_out[gl_InvocationID].Verts_a = _27[gl_InvocationID].a; 66 gl_out[gl_InvocationID].Verts_b = _27[gl_InvocationID].b;
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D | builtin-control-point-initializer.asm.tesc | 70 …spvUnsafeArray<Verts, 4> _27 = spvUnsafeArray<Verts, 4>({ Verts{ 0.0, float2(0.0) }, Verts{ 0.0, f… 75 gl_out[gl_InvocationID].Verts_a = _27[gl_InvocationID].a; 76 gl_out[gl_InvocationID].Verts_b = _27[gl_InvocationID].b;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/packing/ |
D | load-packed-no-forwarding-4.asm.comp | 15 float2 _27 = _4.b[10].xy; 18 (device float2&)_4.a[10] = _27 * _29;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vert/ |
D | invariant.vert | 15 vec4 _27 = vInput0 - vInput1; 16 vec4 _29 = _27 * vInput2;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vert/ |
D | invariant.vert | 15 vec4 _27 = vInput0 - vInput1; 16 vec4 _29 = _27 * vInput2;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/comp/ |
D | spec-constant-work-group-size.vk.comp.vk | 7 const uint _27 = gl_WorkGroupSize.x; 8 const uint _28 = (_21 + _27);
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