/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | phi-temporary-copy-loop-variable.asm.invalid.comp | 9 int _30; 10 _30 = 7; 11 for (int _27 = 7; _27 >= 0; _27_copy = _27, _27--, _30 = _27_copy) 18 …imageStore(outImageTexture, ivec2(gl_GlobalInvocationID.xy), vec4(float(_30 - 1), float(_30), 1.0,…
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D | arithmetic-conversion-signs.asm.nocompat.vk.comp.vk | 18 uint _30 = _4.u32; 30 _4.s16 = int16_t(_30); 31 _4.u16 = uint16_t(_30); 33 _4.u16 = uint16_t(_30); 37 _4.f32 = float(int(_30)); 41 _4.f32 = float(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/vert/ |
D | spec-constant-op-composite.asm.vk.vert.vk | 7 const ivec4 _30 = ivec4(20, 30, _20, _20); 8 const ivec2 _32 = ivec2(_30.y, _30.x); 9 const int _33 = _30.y; 19 pos += vec4(_30);
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D | spec-constant-op-composite.asm.vk.vert | 13 const ivec4 _30 = ivec4(20, 30, _20, _20); 14 const ivec2 _32 = ivec2(_30.y, _30.x); 15 const int _33 = _30.y; 28 pos += vec4(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/ |
D | spec-constant-op-composite.asm.vk.vert.vk | 7 const ivec4 _30 = ivec4(20, 30, _20, _20); 8 const ivec2 _32 = ivec2(_30.y, _30.x); 9 const int _33 = _30.y; 19 vec4 _52 = _66 + vec4(_30);
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D | spec-constant-op-composite.asm.vk.vert | 13 const ivec4 _30 = ivec4(20, 30, _20, _20); 14 const ivec2 _32 = ivec2(_30.y, _30.x); 15 const int _33 = _30.y; 25 vec4 _52 = _66 + vec4(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
D | switch-block-case-fallthrough.asm.invalid.frag | 18 int _30; 24 _30 = 3; 25 j = _30; 32 _30 = 2; 33 j = _30;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
D | bitcast_iequal.asm.comp | 18 ivec4 _30 = _5._m0; 20 bvec4 _34 = equal(ivec4(_31), _30); 21 bvec4 _35 = equal(_30, ivec4(_31)); 23 bvec4 _37 = equal(_30, _30);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
D | bitcast_iequal.asm.comp | 18 ivec4 _30 = _5._m0; 20 bvec4 _34 = equal(ivec4(_31), _30); 21 bvec4 _35 = equal(_30, ivec4(_31)); 23 bvec4 _37 = equal(_30, _30);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 12 constant int4 _30 = int4(20, 30, _20, _20); 13 constant int2 _32 = int2(_30.y, _30.x); 14 constant int _33 = _30.y; 29 float4 _52 = _66 + float4(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/legacy/frag/ |
D | switch-single-case-multiple-exit-cfg.legacy.asm.frag | 9 highp vec2 _30; 14 _30 = _19; 19 _30 = _29; 22 gl_FragData[0] = vec4(_30, 1.0, 1.0);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 12 constant int4 _30 = int4(20, 30, _20, _20); 13 constant int2 _32 = int2(_30.y, _30.x); 14 constant int _33 = _30.y; 30 pos += float4(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/ |
D | switch-single-case-multiple-exit-cfg.asm.frag | 11 highp vec2 _30; 16 _30 = _19; 21 _30 = _29; 24 _GLF_color = vec4(_30, 1.0, 1.0);
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D | switch-block-case-fallthrough.asm.invalid.frag | 10 int _30; 14 _30 = 2; 24 _30 = 3; 28 j = _30;
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D | sparse-texture-feedback-uint-code.asm.desktop.frag | 16 uint _30; 18 _30 = sparseTextureARB(uSamp, vUV, _31); 19 ResType _26 = ResType(_30, _31);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 14 static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0; 15 static const int2 _32 = int2(_30.y, _30.x); 16 static const int _33 = _30.y; 33 float4 _52 = _66 + float4(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 14 static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0; 15 static const int2 _32 = int2(_30.y, _30.x); 16 static const int _33 = _30.y; 36 pos += float4(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | texture-proj-shadow.frag | 34 float4 _30 = vClip4; 35 _30.z = vClip4.w; 36 FragColor = uShadow2D.SampleCmp(_uShadow2D_sampler, _30.xy / _30.z, vClip4.z / _30.z);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | texture-proj-shadow.frag | 34 float4 _30 = vClip4; 35 _30.z = vClip4.w; 36 FragColor = uShadow2D.SampleCmp(_uShadow2D_sampler, _30.xy / _30.z, vClip4.z / _30.z);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | switch-block-case-fallthrough.asm.invalid.frag | 21 int _30; 25 _30 = 2; 35 _30 = 3; 39 j = _30;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/frag/ |
D | texture-proj-shadow.desktop.frag | 19 vec4 _30 = vClip4; 20 _30.z = vClip4.w; 21 FragColor = textureProj(uShadow2D, vec4(_30.xy, vClip4.z, _30.z));
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/ |
D | texture-proj-shadow.desktop.frag | 19 vec4 _30 = vClip4; 20 _30.z = vClip4.w; 21 FragColor = textureProj(uShadow2D, vec4(_30.xy, vClip4.z, _30.z));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | arithmetic-conversion-signs.asm.comp | 18 uint _30 = _4.u32; 30 _4.s16 = short(_30); 31 _4.u16 = ushort(_30); 33 _4.u16 = ushort(_30);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | struct-layout.comp | 17 } _30; 21 …_23.out_data[gl_GlobalInvocationID.x].m = _30.in_data[gl_GlobalInvocationID.x].m * _30.in_data[gl_…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | struct-layout.comp | 17 } _30; 22 _23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m;
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