Searched refs:_NEW_RENDERMODE (Results 1 – 3 of 3) sorted by relevance
91 FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); /* Always flush */ in _mesa_FeedbackBuffer()176 FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); in _mesa_SelectBuffer()460 ctx->NewState |= _NEW_RENDERMODE; in _mesa_InitNames()488 ctx->NewState |= _NEW_RENDERMODE; in _mesa_LoadName()517 ctx->NewState |= _NEW_RENDERMODE; in _mesa_PushName()544 ctx->NewState |= _NEW_RENDERMODE; in _mesa_PopName()579 FLUSH_VERTICES(ctx, _NEW_RENDERMODE | _NEW_FF_VERT_PROGRAM | in _mesa_RenderMode()
102 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", in _mesa_print_state()
2835 #define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */ macro