Searched refs:_NumColorDrawBuffers (Results 1 – 11 of 11) sorted by relevance
142 framebuffer.nr_cbufs = fb->_NumColorDrawBuffers; in st_update_framebuffer_state()144 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { in st_update_framebuffer_state()
269 ctx->DrawBuffer->_NumColorDrawBuffers : 1; in clear_with_quad()435 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { in st_Clear()
1548 ctx->DrawBuffer->_NumColorDrawBuffers == 1)) && in blit_copy_pixels()
125 fb->_NumColorDrawBuffers = 1; in _mesa_initialize_window_framebuffer()132 fb->_NumColorDrawBuffers = 1; in _mesa_initialize_window_framebuffer()168 fb->_NumColorDrawBuffers = 1; in _mesa_initialize_user_framebuffer()551 for (output = 0; output < fb->_NumColorDrawBuffers; output++) { in update_color_draw_buffers()599 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { in _mesa_draw_buffer_allocate()
793 fb->_NumColorDrawBuffers = count; in _mesa_drawbuffers()816 fb->_NumColorDrawBuffers = count; in _mesa_drawbuffers()820 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) { in _mesa_drawbuffers()
196 const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers; in validate_color_buffer()529 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) { in do_blit_framebuffer()747 const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers; in blit_framebuffer()833 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) { in blit_framebuffer()
102 unsigned num_color_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; in _mesa_update_valid_to_render_state()
303 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { in accum_return()
200 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { in clear()
315 key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; in make_state_key()
2756 GLuint _NumColorDrawBuffers; member