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Searched refs:_VaryingInputs (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c166 key->varying_vp_inputs = ctx->VertexProgram._VaryingInputs & in make_state_key()
178 key->varying_vp_inputs = ctx->VertexProgram._VaryingInputs; in make_state_key()
Ddraw.c91 ctx->VertexProgram._VaryingInputs != varying_inputs) { in _mesa_set_varying_vp_inputs()
92 ctx->VertexProgram._VaryingInputs = varying_inputs; in _mesa_set_varying_vp_inputs()
Dff_fragment_shader.cpp182 GLbitfield varying_inputs = ctx->VertexProgram._VaryingInputs; in filter_fp_input_mask()
Dcontext.c740 ctx->VertexProgram._VaryingInputs = VERT_BIT_ALL; in init_attrib_groups()
Dmtypes.h2157 GLbitfield _VaryingInputs; /**< mask of VERT_BIT_* flags */ member
/third_party/mesa3d/src/mesa/state_tracker/
Dst_draw_hw_select.c754 (ctx->VertexProgram._VaryingInputs & VERT_BIT_SELECT_RESULT_OFFSET); in make_state_key()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3453 - mesa: move gl_context::varying_vp_inputs into ctx->VertexProgram._VaryingInputs