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Searched refs:_effective (Results 1 – 3 of 3) sorted by relevance

/third_party/node/lib/internal/
Dwatchdog.js9 _effective = false; field in SigintWatchdog
11 if (eve === 'SIGINT' && this._effective) {
13 this._effective = false;
18 !this._effective) {
20 this._effective = true;
37 this._effective = true;
49 if (this._effective) {
51 this._effective = false;
/third_party/openGLES/extensions/QCOM/
DQCOM_shading_rate.txt127 where (sx, sy) refer to _effective shading rate_ (w', h') specified in
135 the rasterization will occur at the _effective shading rate_ (Section 13.X) and
195 is used to derive an adjusted rate or _effective shading rate_, as
198 Where possible, implementations should provide an _effective shading rate_
200 _effective shading rate_ may be used as described in this section. While
201 there is no API for querying the _effective shading rate_, the value of this
206 Implementations derive the _effective shading rate_ in an implementation-dependent
241 When the _effective shading rate_ results in fragments covering more than one pixel,
263 When the _effective shading rate_ results in fragments covering more than one pixel,
283 "When the _effective shading rate_ results in fragments covering more than one
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/third_party/openGLES/extensions/EXT/
DEXT_fragment_shading_rate.txt170 where (sx, sy) refer to _effective shading rate_ (w', h') specified in
196 the rasterization will occur at the _effective shading rate_ (Section 13.X) and
515 When the _effective shading rate_ results in fragments covering more than one pixel,
537 When the _effective shading rate_ results in fragments covering more than one pixel,
557 "When the _effective shading rate_ results in fragments covering more than one
565 When the _effective shading rate_ results in fragments covering multiple pixels,