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Searched refs:_glfwInputCursorPos (Results 1 – 8 of 8) sorted by relevance

/third_party/glfw/src/
Dwin32_window.c627 _glfwInputCursorPos(window, in windowProc()
632 _glfwInputCursorPos(window, x, y); in windowProc()
826 _glfwInputCursorPos(window, pt.x, pt.y); in windowProc()
Dinternal.h907 void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
Dinput.c103 void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) in _glfwInputCursorPos() function
Dcocoa_window.m442 _glfwInputCursorPos(window,
451 _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
627 _glfwInputCursorPos(window,
Dx11_window.c1229 _glfwInputCursorPos(window, in processEvent()
1234 _glfwInputCursorPos(window, x, y); in processEvent()
1336 _glfwInputCursorPos(window, absX - x, absY - y); in processEvent()
Dmir_window.c211 _glfwInputCursorPos(window, x, y); in handlePointerMotion()
Dwl_init.c94 _glfwInputCursorPos(window, in pointerHandleMotion()
Dwl_window.c789 _glfwInputCursorPos(window, in handleRelativeMotion()