Searched refs:_global (Results 1 – 14 of 14) sorted by relevance
13 HGLOBAL _global; variable15 CGlobal(): _global(NULL){}; in CGlobal()17 operator HGLOBAL() const { return _global; } in HGLOBAL()21 _global = hGlobal; in Attach()25 HGLOBAL h = _global; in Detach()26 _global = NULL; in Detach()31 LPVOID Lock() const { return GlobalLock(_global); } in Lock()32 void Unlock() const { GlobalUnlock(_global); } in Unlock()38 HGLOBAL _global; variable42 CGlobalLock(HGLOBAL hGlobal): _global(hGlobal) in CGlobalLock()[all …]
15 _global = newBlock; in Alloc()21 if (_global == NULL) in Free()23 _global = ::GlobalFree(_global); in Free()24 return (_global == NULL); in Free()29 HGLOBAL newBlock = ::GlobalReAlloc(_global, size, GMEM_MOVEABLE); in ReAlloc()32 _global = newBlock; in ReAlloc()
55 const _global = Symbol.for('global') constant133 this[_global] = !!global137 if (this[_workspaces].length && this[_global]) {177 if (!options.add && !options.rm && !options.update && this[_global]) {276 if (this[_global]) {294 .then(root => this[_global] ? root310 …if ((!this[_updateAll] && !this[_global] && !root.meta.loadedFromDisk) || (this[_global] && this[_…389 global: this[_global],404 global: this[_global],439 if (!this[_global] && this[_updateNames].length) {[all …]
6 const _global = Symbol.for('global') constant13 if (this[_global]) {
99 const _global = Symbol.for('global') constant144 if (this[_packageLockOnly] && this[_global]) {289 const actualOpt = this[_global] ? {316 if (!this[_global]) {348 if (this[_global] && this.explicitRequests.size) {1220 || this[_global]1566 if (!this[_global]) {
19 const _global = Symbol.for('global') constant48 this[_global] = !!options.global
44 const _global = Symbol.for('global') constant157 if (!this[_global]) {
156 from ._global import parse_globals
205 `total_global_handles_size` The value of total\_global\_handles\_size is the208 `used_global_handles_size` The value of used\_global\_handles\_size is the
64 | `NULL` | _global command_^2^ | fp
387 Task shaders execute in _global workgroups_ which are divided into a number429 Mesh shaders execute in _global workgroups_ which are divided into a number439 The _global workgroups_ may be generated explcitly via the API, or644 Compute shaders execute in _global workgroups_ which are divided into a
933 .. _global:
71 .. _global-conf-vars:
4330 - ac/nir: implement nir_intrinsic_{load,store}_global