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Searched refs:_mesa_roundevenf (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/util/tests/
Droundeven_test.cpp54 float output = _mesa_roundevenf(float_data[i].input); in TEST()
62 float output = _mesa_roundevenf(-float_data[i].input); in TEST()
/third_party/mesa3d/src/panfrost/lib/
Dpan_clear.c68 return _mesa_roundevenf(f * factor); in float_to_fixed()
70 uint32_t v = _mesa_roundevenf(f * (float) m); in float_to_fixed()
/third_party/mesa3d/src/util/
Drounding.h60 _mesa_roundevenf(float x) in _mesa_roundevenf() function
/third_party/mesa3d/src/compiler/glsl/
Dir_constant_expression.cpp343 return (uint8_t) (int) _mesa_roundevenf(SATURATE(x) * 255.0f); in pack_unorm_1x8()
362 _mesa_roundevenf(SATURATE(x) * 65535.0f); in pack_unorm_1x16()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_exec.c563 dst->f[0] = _mesa_roundevenf(src->f[0]); in micro_rnd()
564 dst->f[1] = _mesa_roundevenf(src->f[1]); in micro_rnd()
565 dst->f[2] = _mesa_roundevenf(src->f[2]); in micro_rnd()
566 dst->f[3] = _mesa_roundevenf(src->f[3]); in micro_rnd()
/third_party/mesa3d/docs/relnotes/
D20.1.0.rst1461 - Replace IROUND_POS with \_mesa_roundevenf
D20.2.0.rst457 - panfrost: Use _mesa_roundevenf when packing clear colours