Searched refs:accessEnum (Results 1 – 1 of 1) sorted by relevance
2546 GLenum accessEnum = 0; in MapBufferRangeWithFallback() local2549 accessEnum = GL_READ_WRITE; in MapBufferRangeWithFallback()2553 accessEnum = GL_READ_ONLY; in MapBufferRangeWithFallback()2557 accessEnum = GL_WRITE_ONLY; in MapBufferRangeWithFallback()2565 return static_cast<uint8_t *>(functions->mapBuffer(target, accessEnum)) + offset; in MapBufferRangeWithFallback()