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Searched refs:activeShaders (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVaryingPacking.cpp1010 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings() local
1012 ASSERT(activeShaders.any()); in collectAndPackUserVaryings()
1013 ShaderType frontShaderStage = activeShaders.first(); in collectAndPackUserVaryings()
1014 activeShaders[frontShaderStage] = false; in collectAndPackUserVaryings()
1033 for (ShaderType backShaderStage : activeShaders) in collectAndPackUserVaryings()
DUniform.h40 ShaderBitSet activeShaders() const { return mActiveUseBits; } in activeShaders() function
DProgramExecutable.cpp789 mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); in updateActiveSamplers()
825 const ShaderBitSet shaderBits = imageUniform.activeShaders(); in updateActiveImages()
DProgram.cpp4072 mState.mExecutable->getUniforms()[locationInfo.index].activeShaders(); in updateSamplerUniform()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_utils.cpp1511 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags() argument
1514 for (const gl::ShaderType shaderType : activeShaders) in GetShaderStageFlags()
Dvk_utils.h1047 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm1483 if (bufferBinding.get() == nullptr || !block.activeShaders().test(shaderType))
1539 if (bufferBinding.get() == nullptr || !block.activeShaders().test(shaderType))
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp973 json->addScalar("ActiveShaders", activeVariable.activeShaders().to_ulong()); in SerializeActiveVariable()