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Searched refs:activeShadersMask (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVaryingPacking.h312 const ShaderBitSet &activeShadersMask,
DProgramExecutable.cpp941 ShaderBitSet activeShadersMask; in linkMergedVaryings() local
951 activeShadersMask[shaderType] = true; in linkMergedVaryings()
956 activeShadersMask, mergedVaryings, in linkMergedVaryings()
DVaryingPacking.cpp1003 const ShaderBitSet &activeShadersMask, in collectAndPackUserVaryings() argument
1010 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings()