Searched refs:activeShadersMask (Results 1 – 3 of 3) sorted by relevance
312 const ShaderBitSet &activeShadersMask,
941 ShaderBitSet activeShadersMask; in linkMergedVaryings() local951 activeShadersMask[shaderType] = true; in linkMergedVaryings()956 activeShadersMask, mergedVaryings, in linkMergedVaryings()
1003 const ShaderBitSet &activeShadersMask, in collectAndPackUserVaryings() argument1010 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings()