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Searched refs:actualVertexCount (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/mock/
DGrMockOpTarget.h59 int* actualVertexCount) override { in makeVertexSpaceAtLeast() argument
66 *actualVertexCount = sizeof(fStaticVertexData) / vertexSize; in makeVertexSpaceAtLeast()
/third_party/skia/src/gpu/
DGrOpFlushState.cpp192 int* startVertex, int* actualVertexCount) { in makeVertexSpaceAtLeast() argument
194 startVertex, actualVertexCount); in makeVertexSpaceAtLeast()
DGrBufferAllocPool.cpp449 int* actualVertexCount) { in makeSpaceAtLeast() argument
454 SkASSERT(actualVertexCount); in makeSpaceAtLeast()
470 *actualVertexCount = static_cast<int>(actualSize / vertexSize); in makeSpaceAtLeast()
DGrMeshDrawTarget.h70 int* startVertex, int* actualVertexCount) = 0;
DGrBufferAllocPool.h242 int* actualVertexCount);
DGrOpFlushState.h137 int* actualVertexCount) final;