Searched refs:actualVertexCount (Results 1 – 6 of 6) sorted by relevance
59 int* actualVertexCount) override { in makeVertexSpaceAtLeast() argument66 *actualVertexCount = sizeof(fStaticVertexData) / vertexSize; in makeVertexSpaceAtLeast()
192 int* startVertex, int* actualVertexCount) { in makeVertexSpaceAtLeast() argument194 startVertex, actualVertexCount); in makeVertexSpaceAtLeast()
449 int* actualVertexCount) { in makeSpaceAtLeast() argument454 SkASSERT(actualVertexCount); in makeSpaceAtLeast()470 *actualVertexCount = static_cast<int>(actualSize / vertexSize); in makeSpaceAtLeast()
70 int* startVertex, int* actualVertexCount) = 0;
242 int* actualVertexCount);
137 int* actualVertexCount) final;