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Searched refs:addBaseVertexToVertexID (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.h43 bool addBaseVertexToVertexID);
DEmulateMultiDrawShaderBuiltins.cpp169 bool addBaseVertexToVertexID) in EmulateGLBaseVertexBaseInstance() argument
174 if (addBaseVertexToVertexID) in EmulateGLBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/include/platform/
DFeaturesGL.h68 Feature addBaseVertexToVertexID = { member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DShaderGL.cpp343 if (features.addBaseVertexToVertexID.enabled) in compile()
Drenderergl_utils.cpp1927 ANGLE_FEATURE_CONDITION(features, addBaseVertexToVertexID, IsApple() && isAMD); in InitializeFeatures()