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Searched refs:addDrawCommand (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/tools/debugger/
DDebugCanvas.cpp120 void DebugCanvas::addDrawCommand(DrawCommand* command) { fCommandVector.push_back(command); } in addDrawCommand() function in DebugCanvas
360 this->addDrawCommand(new ClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle)); in onClipPath()
364 this->addDrawCommand(new ClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle)); in onClipRect()
368 this->addDrawCommand(new ClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle)); in onClipRRect()
372 this->addDrawCommand(new ClipRegionCommand(region, op)); in onClipRegion()
376 this->addDrawCommand(new ClipShaderCommand(std::move(cs), op)); in onClipShader()
380 this->addDrawCommand(new ResetClipCommand()); in onResetClip()
384 this->addDrawCommand(new Concat44Command(m)); in didConcat44()
420 this->addDrawCommand(new DrawAnnotationCommand(rect, key, sk_ref_sp(value))); in onDrawAnnotation()
428 this->addDrawCommand(new DrawImageCommand(image, left, top, sampling, paint)); in onDrawImage2()
[all …]
DDebugCanvas.h233 void addDrawCommand(DrawCommand* command);