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Searched refs:addRecycledResource (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DDescriptorTableManager.cpp98 gpu->currentCommandList()->addRecycledResource(heap); in allocateTable()
110 gpu->currentCommandList()->addRecycledResource(heap); in allocateTable()
DGrD3DCommandList.h105 void addRecycledResource(sk_sp<GrRecycledResource> resource) { in addRecycledResource() function
/third_party/skia/src/gpu/vk/
DGrVkPipelineState.cpp160 commandBuffer->addRecycledResource(descriptorSet); in setAndBindTextures()
231 commandBuffer->addRecycledResource(descriptorSet); in setAndBindTextures()
245 commandBuffer->addRecycledResource(std::move(inputDescSet)); in setAndBindInputAttachment()
DGrVkCommandBuffer.h121 void addRecycledResource(gr_rp<const GrRecycledResource> resource) { in addRecycledResource() function
126 void addRecycledResource(const GrRecycledResource* resource) { in addRecycledResource() function
127 this->addRecycledResource(gr_ref_rp<const GrRecycledResource>(resource)); in addRecycledResource()
DGrVkMSAALoadManager.cpp210 commandBuffer->addRecycledResource(std::move(inputDS)); in loadMSAAFromResolve()