Searched refs:alignedSpaceRequired (Results 1 – 1 of 1) sorted by relevance
107 unsigned int alignedSpaceRequired = roundUpPow2(spaceRequired, 16u); in getSpaceRequired() local108 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired); in getSpaceRequired()110 *spaceInBytesOut = alignedSpaceRequired; in getSpaceRequired()