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Searched refs:allocatePhysRegs (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DRegAllocBase.h85 void allocatePhysRegs();
DRegAllocBase.cpp85 void RegAllocBase::allocatePhysRegs() { in allocatePhysRegs() function in RegAllocBase
DRegAllocBasic.cpp320 allocatePhysRegs(); in runOnMachineFunction()
DRegAllocGreedy.cpp3266 allocatePhysRegs(); in runOnMachineFunction()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MCA/HardwareUnits/
DRegisterFile.h168 void allocatePhysRegs(const RegisterRenamingInfo &Entry,
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MCA/HardwareUnits/
DRegisterFile.cpp117 void RegisterFile::allocatePhysRegs(const RegisterRenamingInfo &Entry, in allocatePhysRegs() function in llvm::mca::RegisterFile
224 allocatePhysRegs(RegisterMappings[RegID].second, UsedPhysRegs); in addRegisterWrite()