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Searched refs:already_spilled (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/freedreno/ir3/
Dir3_spill.c68 bool already_spilled; member
384 interval->already_spilled = false; in ra_spill_interval_init()
594 interval->already_spilled = true; in insert_src()
791 if (!interval->already_spilled) in limit()
810 if (!interval->already_spilled) in limit()
/third_party/node/deps/v8/src/compiler/backend/
Dmid-tier-register-allocator.cc2208 bool already_spilled = false; in ChooseRegisterToSpill() local
2223 (!already_spilled && vreg_data.HasSpillOperand()) || in ChooseRegisterToSpill()
2228 already_spilled = vreg_data.HasSpillOperand(); in ChooseRegisterToSpill()
Dregister-allocator.cc1779 bool already_spilled = false; in MeetConstraintsBefore() local
1787 already_spilled = it != spilled_consts->end(); in MeetConstraintsBefore()
1791 DCHECK(!already_spilled); in MeetConstraintsBefore()
1799 if (!already_spilled) { in MeetConstraintsBefore()